Updated Mar 17, 2026 by Akatsuki
Akatsuki Inc. reported Q3 FYE March 2026 sales of ¥6,581 million, a 79% year-over-year increase, with operating profit reaching ¥1,338 million compared to a prior-year loss.
The Games & Comics segment generated ¥5,225 million in quarterly revenue, bolstered by the launch of 'Kaiju No. 8 The Game' and the sustained performance of 'Dragon Ball Z Dokkan Battle'.
Profitability improved significantly through a rigorous business portfolio review and large-scale expense reductions across existing gaming titles.
The company expanded its corporate structure through the acquisition of four entities—PAPABUBBLE, WOWs, Natee, and Akatsuki AI Technologies—leading to the creation of new AI / DX Solutions and Entertainment & Lifestyle segments.
Legacy gaming titles achieved top store rankings in five global regions, including Japan and France.
The company maintains a strong liquidity position with cash and equivalents totaling ¥33,266 million.
Akatsuki Inc. reported Q3 FYE March 2026 sales of ¥6,581 million, a 79% year-over-year increase, with operating profit reaching ¥1,338 million compared to a prior-year loss.
The Games & Comics segment generated ¥5,225 million in quarterly revenue, bolstered by the launch of 'Kaiju No. 8 The Game' and the sustained performance of 'Dragon Ball Z Dokkan Battle'.
Profitability improved significantly through a rigorous business portfolio review and large-scale expense reductions across existing gaming titles.
The company expanded its corporate structure through the acquisition of four entities—PAPABUBBLE, WOWs, Natee, and Akatsuki AI Technologies—leading to the creation of new AI / DX Solutions and Entertainment & Lifestyle segments.
Legacy gaming titles achieved top store rankings in five global regions, including Japan and France.
The company maintains a strong liquidity position with cash and equivalents totaling ¥33,266 million.