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The authors describe game representation as understudied relative to film and television, which motivated this content analysis.
This content analysis by Jansz and Martis examines how gender and ethnicity are portrayed in digital interactive games, an area the authors describe as understudied relative to film and television. Motivated by the observation that earlier research (Provenzo, Dietz, Gailey, and Children Now) found male characters dominating games with women in stereotypical minor roles, the study asks whether the recent rise of tough, leading female protagonists has changed these patterns. The authors analyzed the introductory films of twelve games available on PS2, Xbox, and GameCube from 2002 to 2003, selected through non-random criteria favoring popular, ethnically diverse, console-based titles that included both male and female characters. Coders scored the dominant and supporting characters for gender, ethnicity, narrative role, position, and physical features, with intercoder reliability reaching a mean Cohen's Kappa of .86.
The findings show that male characters still outnumbered females, with 13 of 22 characters being male, though the leading roles were evenly split between men and women. Female supporting characters were never shown in submissive positions, a notable departure from prior studies. Most characters were Caucasian, about 55 percent overall, with leads predominantly white. Physical stereotyping persisted: women were typically shown with explicitly shaped breasts and well-proportioned figures, while men were often hypermuscular, and sexualized attire appeared across both genders.
The authors conclude that games remain largely populated by white male characters, but women have gained leading roles they previously lacked, while physical stereotypes remain robust. They acknowledge limitations, including the small, non-random sample, the focus on introductory films rather than gameplay, and the absence of audience reception data, and call for future research on how gamers interpret these representations.
Extra Credits · 2024