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Quantic Foundry
Participants ranged in age from 13 to 78.
The Board Game Motivation Profile provides a comprehensive framework for understanding the psychological drivers behind tabletop gaming. By utilizing factor analysis on a large-scale dataset of 40,959 unique gamers, the research identifies four primary motivation clusters: Conflict, Strategy, Immersion, and Social Fun. Each cluster is further defined by secondary components, such as social manipulation, discovery, aesthetics, cooperation, chance, and accessibility, which provide a nuanced view of player preferences and behaviors.
The study relies on a robust sample of gamers ranging in age from 13 to 78, with a median age of 31. The demographic breakdown of the participants was 75% male, 24% female, and 1% identifying as other. The data reflects a diverse range of engagement levels, with 61% of respondents playing board games at least once a week. Additionally, the findings incorporate insights into consumer behavior, noting that 50% of the sample has never participated in board game crowdfunding, while 23% have contributed to three or more projects.
This iteration of the motivation model represents a significant refinement over previous versions, incorporating improved survey inventories and more representative statistical norms. Key methodological updates include the introduction of a double-layered radar graph to visualize primary and secondary motivations simultaneously, as well as the addition of new motivational categories like Need to Win, Cooperation, and Chance. By mapping these distinct clusters, the research offers a standardized tool for analyzing how different mechanics and themes align with the underlying psychological needs of the board gaming audience.
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Anzu · 2026