this is no [ __ ] gaming podcast 2 and a half Gamers sharing actionable insights dropping Knowledge from our day-to-day user acquisition game design and AD monetization jobs we are definitely not discussing the latest industry news but having so much fun let's not forget this is a 400 a.m. conference discussion Vibe so let's not take it too seriously all right go M go welcome everybody this is no [ __ ] gam podcast and oh you you heard that already from Samuel uh so this is session number 68 today we are talking about flood rush so uh there's like some session number mix up because we recording this very close to each other uh and very close to the the one that we did with night crows and soft launching in the US so you know I know you most probably don't know what I'm talking about but you will see in the next episode we we switch the numbers because we decided to do and guess what it's our podcast so we can do
whatever [ __ ] we want so anyway my name is mat L you consult consultant for 10 years sof L Global 35 games thanks I'm Felix braberg I'm an ad monetization consultant I've heard helped clients earn over 100 million dollars in ad revenue and I'm your product game design consultant you yeah your hosts amazing you know you see easy easy so what are we talking about today uh and new week new soft Lou game by Supercell called flood rush so uh yeah basically it's a squad Busters but kind of worse and without super CIP I heard ter boot like Squad Busters from some videos I mean uh it's not worse actually I I thought it's worse but it's matter of opinion obviously it feels very not super sish honestly I if it has it Advantage than disadvantages I
would say go into detail yes but the thing is um if I didn't know this is a game from supercell I wouldn't say this is supercell so I mean nothing says this is supercell and it doesn't definitely look like it's it's from supercell so let's see but honestly it it's a very early early prototype so uh so that's first thing I thought it's actually not as great as Squad Busters but then I actually kind of I'm pretty good this game well I know you can't believe that but I actually won multiple multiple times so it's already way better are you playing on computer no yes because you know that's the problem how to install this game again so VPN and you need to have Android 12 H but thanks to the fact that I'm actually still in Us in Santa Barbara I don't even need to use the VPN so I just had to switch uh from my Google Slovakian accounts to my us clients accounts that I use uh
and there you go but man Android oh my God how I hate Android I found out now that it really sucks mean the game trigger Remo you're gonna trigger Remo man I hope so I hope so so I mean how can anyone play this game I mean the oh okay so I I will take that back the game plays fine on Android device but last time when when we talked about the squad Busters I was playing on my iPhone streaming it to my MacBook it was perfect no glitch nothing it was working well now I try to stream the [ __ ] Android tablet to my MacBook it's like it just choppy it's slow terrible terrible terrible experience don't buy a shitty tablet well this is this well okay so this is a tablet that uh you know I bought to for my daughter to actually play the kids gam you're complaining about you know you being cheap not well wait a second
wait a second yakob tell me uh what kind of phone you have and uh where did you play this game you [ __ ] idiot I have an old phone so I have an old phone he couldn't even play the game on his phone he need to B he just had to borrow his wife's phone because he's [ __ ] cheap and now he's now he's telling let's get back let's get back to the game let's get back to the game okay okay okay so you know listeners so you know like this is yakob this is exactly I'm buying a new phone this year man I just like need I'm buying a new phone okay we talk about the game okay okay well well you can talk about the game you you complained last time when that it was really boring so tell me tell me what's the game about yeah okay okay let's talk um no no no no Felix Felix start yeah yeah yeah Felix should start he's very oh you know it was so boring I almost fell asleep recording that was a recording recording
really ah Jesus Christ nevertheless uh the the game was launched or well soft launched in English speaking countries mostly and then uh like us UK Canada New Zealand Singapore and I found out very interesting things uh when I was installing the game so I actually saw an ad on Google Play for flood rush so this means few things uh this is not closed beta Accord uh well I'm not sure like why I thought this is actually closed beta because then I opened up the the flood Rush website and it says like [ __ ] biggest headline ever open Beta never mind so this game is uh is searchable and you can run a UA on open Beta you can't do it on closed beta builds that's like uh said in the guidelines so they're running UA on it yes it seems it seems because that was like the first uh first thing that popped up into to my face was the ad for uh for FL Rush which
is uh on Google because it's Google play right so they're using Google ads for um for UA for at least like early UA and this brought me to like few speculations they're most probably as confident as with Squad Busters because you know they're driving traffic to to this game with paid which is obviously because there's no supercell IP in it exactly exactly so and this is open so uh you know open so everybody can play that uh and uh yeah also this game is definitely developed by a different cell uh than Squad Busters and cell meaning different team within the uh within the supercell yes so you I can maybe start with feedback or you can you can actually you can go yaku and then we can talk about the feedback and everything and also at the end let's let's also do the same thing that we did with Squad Busters yeah scoring yeah
okay so yeah for those that uh are not watching the video stream that we having on YouTube the game is very very similar to sad dusters actually so we can say it has that Battle Royale kind of essence in it where you are Ence plays in an island where there's multiple players it's again PVP driven uh genre I would say something between like battle Ro Royale uh and uh what's there like Army something I don't know I would say it's just like what what kind of genre is armyan yeah I'm thinking because the thing is that again we have this entity mechanic meaning that we don't have like one hero to control but we have just the hero is pretty much like the flag bearer here he just controls the man it's terrible I hate it the hero can't do anything besides the there is obviously the
uh what is special ability special ability yeah we'll get there we'll get there we'll get there uh yeah again so it's Battle Royale with again like Army entity hero that the Army is pretty much automatic you don't control them you just kind of move them somewhere and they follow your hero if they get too too stretch out from the hero they suddenly speed up and like catch up so what we need to say is that this is tapping instead of controlling uh instead of thck yeah that that's very very very big difference and my guess is that it's like very very deciding factor in the fun part of the game whereas the control scheme determines the smoothness of the game play even the overall feel of it but you know you know what I don't get because I play it on the tablet and if I play it on the phone I couldn't and I play it with two two hands actually so I I can't just use it as one hand it's a portra mode icky yeah I don't get comp to Squad Busters it's very tricky because there you have one time for thumbstick and the other time for
casting abilities here you have you are playing it similar to clash Royale pretty much like it's much more closer regarding control skin to clash Royale where you need to manually select cards that you are summoning into your army then again with that same finger you're clicking on spells or abilities and also you're clicking on the area where your character needs to move and you picking stuff from chests and that you need to do just with one finger so so I have yeah I have my tablet on on table and then just display it with one hand yeah and compared to Squad Busters where there's that dedicate thumb stick for movement and then the other finger which uses the abilities I would say this is probably a worst option because in Clash Royale it works great because the map and everything it's kind of much more structured here some of the mechanics kind of overlap which means that you get the mess like I I'll get to it but yeah yeah by the way I'm playing I'm playing
the game right now and I'm going to show this recording uh afterwards so yeah we'll see you know how how good I am of course you're going to cut out only the battles that you win we know no no no no no it's going to be one one recording one oh sounds like sounds like m okay anyway let's continue uh the good thing here is that it's much more PVP driven because there's the syncing mechanic and this is I think one of the biggest problems that currently Squad Busters suffer from where you're not really that motivated to do PVP there you're actually getting pretty punished there because Squad Busters works on that Gem Rush premise where you need to hold as much Gems as as you can at the end of the game whereas fighting other players doesn't really reward you that much where here in the fla Rush game there's that like Circle based Island that gets like s pretty much sinking
into the ocean and you have the usual Battle Royale me b battle royale yeah yeah it's true battle royale meaning that if you are in the water your health is getting down it can even kill you so this is literally True Battle Royale where the map gets smaller smaller smaller and squishes you into the middle where you are pretty much forced to fight other players there's no way around it and the mobs even kind of run against the units themselves like I mean your army and their army Jesus Christ PVP aspect and why you want to like battle people is much more let's say relevant here uh the other thing is that if you kill someone they actually drop a [ __ ] ton of stuff that you want to use because they drop a lot of these taica bubbles which is the energy like it's think of it as as The Clash Royale Elixir that you you use to power up your army so you summon cards thanks to that and killing a player which you already destroyed properly his army because yeah in order to being able to kill a player you first need to destroy his army because you need to clear the targets as you cannot control your army and which Target they choose they just Rand sucks by the way yeah which sucks hard because
you cannot like just snipe the hero and like no you can't I mean in that case it's good because then of course like everybody would just go directly for a hero and here now you need to destroy the whole Army and then you can kill the hero yeah because there's no no targets left but still if that Hero Walks into another Army he he he escapes and you are then forced to fight another player yeah exactly so I just I just uh finished second and killed three other people so it's not bad way better than the last yeah but but again like the PVP thing is I would say much more smooth here like I mean the incentive the mechanics and like reward and like I I really enjoy killing other people and like of course you do it's great and and and the other really good thing is that here they solved perfectly the problem that you know who is stronger or or yeah because of the yeah because of the number numers because every player has a number above their head that
tells how much units in their unit cost they have summoned so you immediately see that like there's like level 38 on the left side of the screen and level 10 on the left side of the screen and I'm level I don't know 3 32 or 31 whatever so let me just eat that other player and get his power and his like energy whatever and then I can get stronger and return to the other player I just found three catops [ __ ] off oh yeah yeah they have Prett pretty nice lineup of units there anyway this is this is really important to do because this gives you that strategic choice of like am I going to find this guy or I'm not going to find this guy but and he knows even without seeing him it's off screen so you see it on the edge of the screen whereas in Squad Busters you don't know especially when people merge units yeah and also the the number of or like well number of of the head of the hero or the Seeker in in this game you know it can be tricky because if you have loads of these like uh low-end units it doesn't it doesn't mean that that much because
if you then attack with the shark bear or whatever oh it's just yeah it's rock paper rock paper seizures mechanic the usual one you can counter other units that are prettyy much like countering the other units or whatever like this unit is good against the swarm of units this again like single unit whatever but at least you have like a good hang on like if this guy is kind of strong or not because true you know there's the number and then you see that what what he has summoned uh the other thing is that you have those cars mechanics like as I said it's very very similar to clash Royale it's pretty much the signature thing that supercell come up with so you have this kind of energy that you spend on cards that you can switch during the game and then uh you summon them based on your choice and they fight for you so it's some kind of a let's say yeah as I said like the genre is Clash Royale mixed with Battle Royale I would say that that's the closest one as as for the genre because it's very very similar you even have the
spells here on a separate dedicated slot so you can have three units or four units I think yeah four units in your three units three units one spell and then you have the the hero spell or the hero ability basically yeah yeah so three units hero ability and spell and both the units and the spell are found in chest during the game play so they are similar to something like let's say gear you found out in pubg or any other Battle Royale game when you sp sp on the map so you try to salvage whatever you can find during the first you know first parts of the you arriving at the game so I didn't really get the mechanic ofu die of like cards being bronze silver and gold which like have different let's say levels of units but then you still Level the units in the menus like I mean like in progression so it's kind of uh yes he confusing a little bit but but uh yeah
you can find like various qualities of these units but they are still affected by the level you level them up in the you know in your deck progression so that that's an interesting the biggest problem I have with this is that it gets very very messy during battles because I love that man I love that it's amazing I hate that man like this is the worst part because because you don't know how to play games no you don't know how to play it just just listen to me the thing is that you engage with someone and let's say we are the last two players on the battlefield so we have both kind of powerful armies like the one that we see here so what happens that if we slowly eating through our units they spawn the the taica bubbles the energy and your pretty much what you need to do with your hero you need to walk over them to S on other units but what happens if this encounter happens on open chest or an open whatever card something you misclick and you misclick you click on the card and it asks you to
replace it with some of the cards which blocks blocks you from actually spawning units casting spells or doing any anything else which is super super clunky like this for me is like one of the biggest problems here that it can get very very messy if you are fighting in some kind of like wrong position and you misclick and it feels super frustrating yeah okay that's true that's true it happened to me and my guess is that they will solve this but they just didn't figure out the good idea how to switch cards when you find different cards on the on the map because you definitely want to have this ability to switch like let's say there's a shark bear I want to have shark Bears they're awesome I don't want to have this shitty whatever pistol fish and you want to switch it I know yeah yeah exactly pistol fish like for me like to be honest like the ultimate tactic is just go with octo shot and either shark Bears or the the tanks the shell Shelly ones yeah the Shelly ones yeah those are pretty don't summon anything else just the Octo shot
in the back and the shark BS or whatever like tanks in the in the front and then you destroy everything that's it basically you have these like rocketeers as well it's kind of okayish too like the other thing that I they found interesting was just the stun ape so there's like monkeys that can stun and has like bigger range which is great but other than that like yeah I don't know if man you know what's really op the the N uh spell that's like to people down yeah yeah that's the best spell actually that's yeah like that's perfect definitely because this is other thing you need to aim again during the battle and there's a big delay between the spell being shot and new oh yeah that's true that there's a pretty big delay and again it gets very very Cluny because you're trying to Target with your finger over people that are you fighting corre and so you I'm yeah too bad you can't see it this is I'm the this like two players left which is me
and this like literally like guy with 16 versus me 120 of 24 which is going to die quite quickly okay so now I'm first so so for me like this is this is currently the biggest problem of the game like the control scheme and its interaction with the gam playay especially during fights there's definitely stuff that can be ironite like I mean either automate it or like putting somehow on a separate control scheme or like a different button setup I don't know but it can be definitely better like I know super can do it or you can just not have the fat finger get a pen get a pen get one of those click pens yeah it's like why is this why would this not be the the part of the the design I mean it's a it's kind of like design it's a random Factor so if you misclick it's frustrating but then you need to focus more and then you know like every game is different super would never allow that like want to have games with frustrating
feelings man one one thing is like Randomness the thing is frustration those are very different two things okay okay uh the the thing is that my guess is that somebody had a great idea of like let's combine the squad Busters game with Clash Royale kind of card drawing whatever and my guess is that somebody in the team just need to get out of the box of that scheme that this is pretty much Clash Royale kind of Base that we see there and just think out of the box like how to solve this problem to not be kind of constrained by the crash Royal thinking like we are having this cards that are being powered by Elixir and stuff like that I know they can figure out they will definitely figure it out I no problems as well that's why this is just like early in soft launch exactly and and they'll get tons of feedback on this I'm I'm pretty sure but uh for me like the PVP actually of the game is feels better than yeah 100 oh man 100% it's like the PVP in
Squad Busters isn't really that exciting as here like because you don't need to do it just into it like yeah exactly it's a side side thing here you need to survive you need to be yeah the the first basically the the the other thing that's that's really interesting is that again they are using their new tactic which I saw at sodbusters that you cannot select your deck yeah this this is this is very interesting because keep with me a little bit uh usually all the supercell games that you had before like starting from Clash Royale then even rash Wars and like Squad Buster oh no sorry brawl Stars you would select that one card from the gacha that you have that they are pretty much upgrading and the deck would determine not only your like current Army but also kind of your spending depth but both Squad Busters and flood Rush are working on this principle of you unlock more more cards but it means that you can then encounter
them in game play you're not choosing anything meaning that it's forcing you to upgrade all of them because if you're not upgrading all of them if you get one of those like not leveled ones you're screwed so that's a very very nice mechanic I would say because again you're forced to upgrade everything which everybody wants within a gacha mechanic but the other other thing is that uh yeah it can get very very hazy where you just you just cannot like L learn mon deck you need to learn all of them because there's you know nobody can guarantee you that you will get those cards during game play like the starting cards or whatever like I just I just always run the Octo shot tactic but sometimes I just don't get in at the first car and never get in a game play that's it I always have always have uh the fish pistol fish octo shot and then some other like two weird different but how many cards have you unlocked uh one sec so I have uh which is your level eight cards five what's your level five five okay mine six so
there's like three more cars there yeah yeah I see I see it there's one more looks like a crap and then there's the three guys why why do we think supercell is doing these two games at the same time that are quite similar yeah that that's the other thing that uh my theory is that only one game can survive like this they're doing a battle royale PVP between the teams at the same time as they designing these games it's like by the way that's internal tactic of 10 cent which they're owned by that's so you know but uh for for me this seems like an inevitable thing that will happen because the games are so similar that I I can see only one being in like portfolio of one company why would you have like those very two similar games on the market those are similar but I mean they are similar but honestly like quite different anyway I mean are they H yes well you just said it it's uh it's you know it's a PVP like
would they take players from each other you think if they both like Global launch right I would think so yes definitely so well but then of of course like the the squad Busters would take also players from uhar bra Stars yeah yeah yeah so it's like come on but isn't that like with every new game within the same category you you develop you are going to cannibalize your previous games not if you're C play RS Jesus Christ okay but how can you how can you say like how can you compare MCH games it's totally different it works differently yeah you plays yeah but but but the thing is that uh yeah it will take players from braw Stars it will take players from like Clash Royale and like these other games so yeah it's it's going to be a risky move anyway but my guess is only one game can survive in the end they won't be or they probably don't want to like two of these so what stage of testing do
you think supercell has done on both of these games before kind of getting to the stage so so this one's pretty early I would say yeah at least by Supercell standards the squad Busters definitely like after like I guess multitudes of iterations but this is already like second Clos beta this is this is first time we see this yeah yeah it's second Clos beta but uh keep in mind that like the world did know about the game from what like January yeah SC Busters I mean so so remember brawl star was in like soft lunch for one and a half year where it was they nearly killed it and then did some very very drastic changes to it but my guess is that now supercell just operates a little bit differently in a way that like they have much bigger company and they probably have multitudes of these prototypes I thinka mentioned five in those article in in his usual like ual block post yeah yeah yeah that they have five so don't know but you never know like Super C them so fast they they can afford it so well we'll see but
honestly um there are like few interesting things that I kind of found out during playing the game so like on the adventure map which is obviously not a saga map it's it's a reward track it's a reward track yeah so it's basically like a battle pass but different uh visual style I would say there are these different buildings like well buildings like islands and uh there's this uh you can explore the silence which I didn't know and it's just mechanic it's just mechanic yeah but it's like come on if you don't don't don't pay attention like I didn't see like any types of um tutorial about what I can find in the that's probably because it's too early right I was like okay so what is this like this is a magnifying glass okay what can I do here and then I was like oh well there are like multiple chests like come on give give it to me and you have these like exploring me mechanics as well so he like you're going for exploration and then it takes
like what like 12 hours to actually timer that's it I mean of course but it's it's exactly the same as uh how is it called the I have no idea what it means Squad Busters sorry Squad Busters which is uh this kind of very very streamline script to reward track keep in mind that you have some chest directly on the let's say the main track not the Side Tracks where you can literally select the card that you want to get cards from from two so so it's not even like the usual gacha thing it's it's like you can a little bit let's say it's semi random it's not that random on top of it you have sometimes the the chest that can be like cool down based that you need to have like four six 12 hours whatever and you need to progressively get to those so you need to first start with 4 Hour 6 hour 10 12 hour one and then you have chest only for gems yeah so so this is really interesting because there's no second track there's no battle pass no nothing
you just sometimes have chests directly purchasable only for hard currency gems and there's no way to my guess is that you if I'm keep like getting those uh eventually I run out of gems and then where's the like resource deficiency hits and I need to pay money to get those otherwise I cannot get those so I don't know maybe they're trying some kind of new battle pass tactic here in a way that like it's not really a battle pass it's some kind of a whatever yeah it doesn't even look like a battle pass it's more close to something like uh what was the seriously puzzle game best F map with this kind of paralax that look into the distance and you can't even scroll through it that's just like a very small segment that you can see back and forth and and that's it and if you miss those things that you can even return back so well you can return back what are you talking about no you can't you can't I can't return back to to the to the segment I was before like to the beginning oh well uh in here in in FL
rash mhm well I just scrolled back to the like the uh almost very beginning and then found all these side chests there because you had those there I I opened all those maybe that's why Ah that's why yeah that's why because yeah I didn't see them but then also like the the level of well you have the ship which is the the level you have you're on level six I just yeah uh progress to level six as well and uh the ship level also is tied to the level of uh Seekers and your crew and your items items meaning spells basically this is again very similar to clash Royale where your level is tied to the HP of your towers and their strength that that's pretty much translates one to one uh the hero by the way only the the speed hero seems relevant to me the one that summons the monster and the one that does the wildwind or whatever will pool thing seems kind of underwhelming compared to the to the girl that just has like attack speed boost for H your
overpowered compared to those two it is I but I played a lot of the uh with the the mighty Hammer whatever and it's not bad but yeah right now I kind of by mistake selected the girl with the Hast and it's like oh okay this is girl the girl with the Hast is just much better because sometimes you use it to to destroy someone because you want to boost your army sometimes to chase to chase someone to just be like faster flee oh yeah just flee like multiple uses whereas the one with the hammer which just does the like area you know pull damage yeah and even to time it properly like you select it and then like it's executed like two seconds after and and the Army is gone it's gone exactly I know uh what can you do I mean it's a part of the the game playay but the the progression mechanic or let's say the energy mechanic that they have there this very very similar to brawl star so you have this kind of a refilling energy that you can get when you win battles and eventually it runs
out meaning that you can still play as per usual supercell standards because it's a PVP game so you can still play but you just don't get rewards and you need to wait to get those Rewards or refresh them with like hard also there is the there's the chest that is tied to the number of kills you do that's that's the equivalent of their star chest that they have in Clash Royale you know this is this is some kind of let's say consolidation price that eventually even if you're not really that you know winning that much yeah you get still you can progress yeah you can progress yeah from just killing people or like getting player kills on the map so yeah when you don't kill people then you're basically [ __ ] yeah yeah but it's you know it's it's easy but because the good thing about Battle Royale it's like if you get killed early uh you just start another game you don't really need to be in the game you know that's why it works that good um yeah was there there's daily weekly quests currently uh nothing else to the progression that much only three hero they have I think 15 units already in
the game so pretty much yeah pretty nice lineup I think it's uh like okay for the beta it's like what eight days for beta I looks like bet days it's pretty good yeah it's pretty good you you can't even unlock all of those so yeah exactly but they are there at least you so you know what you can expect and and then there's this kind of mode icon that's I guess similar to Squad Busters which just have the like jam Rush main one not the modes one where the like gameplay altering mons they have just like you know the survival thing that like runs as an event so my guess is they if this would go through they would have like different modes and like you would do something with it Leverage The Power of loyalty driven UA with missplay users discover a collection of curated games to play based on their interests the more they play the more units they earn the more they spend on inapp purchases they all also earn units can be redeemed for their
preferred rewards including a variety of gift cards tapping into our exclusive and growing community of engaged Gamers at a global scale loyalty works for any game in genre uh for me like again similar to Squad Busters I would love to see some kind of social feature like you know Party Up With Friends wait for it yeah just wait for it yeah yeah so but again come come yeah this is not really the point of the beta but yeah for me uh as I said controls uh Squad Busters versus FL Rush are much better Squad Busters the camera that is changing the angle I mean it's just terrible yeah serly it can be even a little bit dizzy for people actually uh but there's no way around it you know like the map and everything is structured like that if if you're going around in circles and you know you just can't see stuff from that angle so yeah I understand why they did that but yeah
I I don't I mean yeah I know you can't see the the angle but it's like I don't know yeah what would you want to see like you want to see like a tree blocking your view you don't want to see that man okay true just maybe a little bit smoother yeah but they can iron that out I don't I don't think there problem as I said the biggest problem are Squad Busters the PVP element is lacking comp and controls are great and here the controls are lacking and the PVP element is great I would say those are kind of two two big like things that these games are competing against uh for me the progression is also better here to be honest a little bit because you have that tried and tested kind of clash roal Model A little bit more close to it whereas in Squad Busters you have those like World tide Heroes and then the like random Heroes it's kind of very similar but still like I kind of get like a better feeling from like the progression here don't know it seems kind of more
smooth to me don't know why but yeah maybe used for a CL Roy model yeah I was really disappointing from from the start as I always get with playing any game honestly but then I was playing the game a little bit longer and it this feels a little bit better than Squad Busters in terms of like game play yeah like it has its own mistakes but of course yes of course keep in mind without doubt Squad Busters is already kind of far ahead of it in exactly yeah this this definitely feels like a very early prototype and also like I was when I mentioned um uh non supercell is type of graphics and everything I first thought it's actually a disadvantage but then I was thinking about how this can actually get pretty good cpis because this type of Graphics which is not really that polished uh brings me back to any like I mean it's very farfetched like low poly
things that hyper casual games had that worked quite well so I mean also this angle and these like millions of like chaotic battles that happens on that happen on the on the map that can work quite well in in in creatives even yeah Survivor iio style creatives yeah but that that's the big question like if supercells only you know relies on organic would this would get any organic no no of course no but then yes uh I mean that needs to change when you don't use the the supercell IP that's the thing because it's as you know they used the UA already in this like open Beta stage which I think when you have the IP you don't need that much keep in mind that IP also has disadvantages it's not only like it draws some kind of people to it but it all also kind of repels some people out of it so sometimes like more let's say General IP can have a
bigger total addressable Market true yes of course so I I don't think so they're going to like do that same thing all over again like well it's you know it has some limits for sure yeah so but yeah I think this uh this looks good uh pH what do you what do you think I honestly like the artwork more on flood rush like I think it looks better than Squad Busters but that's just subjective right like I really like it yeah it's kind of fresh let's say yeah it's very fresh prettier prettier also the thing is because I I talk to a lot of people in the industry and this like whole island slash uh water team or whatever it's kind it kind of works well in terms of the overall cpis uh because I've heard from different gaming companies that when they tested this uh type of theme or well visual style against different them for example you have Travel Town merge game and some
other games that use this that this visual style definitely like won against other styles in terms of CPS and marketability so isn't this like that uh what's like pixer movie called Moana or what what this yeah that that's that's what it reminds me of but does supercell really care about cpis yeah that's my big question like they don't right do they even care about you at some point you have to care I mean you can't just saying this about ads for their game for years they don't care about feeling yeah I love the rewarded ad placements in this game there are none yeah there none there's not even shop just come on there's not even shop but oh look survival okay so there's the like have you seen the there's the new event coming in four hours uh which will be the same event which is will be the same okay oh um yeah so are we going uh ratings
yes should I start because uh I have ad monetization rating here yeah zero zero for effort zero foration wait wait wait wait wait just think because obviously like this is very early so how can you even like uh rate the ad monetization here there's not even a shop so how can like why would they even add ad monetization in this stage there won't be any AD monetization there won't be any AD monetization that's why I'm giving it Z like zero won't let's cut the crap and continue there's not going to be any AD there's not going to be any ads in here like like none but what if us soft launches see how it works and see basically how in move over it anyway what's the rating zero oh my God fromation no no no game design wise and then how potentially is the probability of launching this of launching yeah yeah product wise and and and launching voice that was the two ratings yes and player
experience so you have zero player experience because you didn't play because there are no ads because there are no ads okay fine so let's yeah just yeah just uh rate it from the player perspective and you can you can rate it from the like chance of like being Global launched actually yeah no three think think three three for what what do you mean three for what like your rating three three out of 10 yeah yeah three out of 10 okay okay uh mine regarding uh design I would say or let's say player I would say seven because they can still like they definitely can do better on the controls and like the whole thing like they can do it I I know that they can do it so seven currently but my guess is that the next next beta we'll see we'll have definitely eight or nine and then launching it uh yeah thinking maybe maybe there's going to be a surprise and maybe they're going to kill Squad buster and just launch this so so nine out of 10
oo nice okay because this maybe I was too hard on the flood Rush maybe I want to change my score but yeah to four but honestly like too late we haven't launched game for very long but yeah let's see no I'm just I'm just like kind of going this this like completely contrarian view here that going to kill Squad Busters and do this but for me it's just like the earlier prototype has bigger potential than the sbers that's what I wanted to say as well so I said Squad Busters um chance for for Global launch like seven out of 10 I think here it's like eight out of 10 or 8.5 for sure because this early prototype and it already looks way no not way better possibility for optimization exactly exactly exactly yeah like the like the Baseline is definitely better I think yeah so and in terms of player experience uh I think even now I for me I like it I almost you
know uh wanted to quit the squad Buster after 10 minutes but then when I got into it it was pretty good as well and this is I was like from the day from the like minute one I was like ah this actually kind of fun good it has that Battle Royale feeling that exactly hon the fact that you get you get grouped in together with the water it's really clever mechanic really cool theam mechanic you know like nothing to it to be honest yeah so I think player experience like already eight for sure at least for me it's kind of the controls are just just they need to get better so what was your rating eight and uh eight and eight and eight eight and eight okay two eights and also like look so what happened to brawl star like they completely changed the the whole thing like during the soft launch yeah they went portrait instead of landscape so I'm yeah why why would they not do it here as well so yeah they can do it they they definitely can do it if they see the potential and they will see the potential because of the numbers I guess so yeah
also yeah there are you know there is I guess like what we discussed before recording like the higher probability for gacha here with the chests so already like the monetization potential might be might be better here yeah it fits the gameplay more just in a way that how it is pretty much yeah but you never know like if if there is like a big movement uh at supercell to go outside of or like away from gacha then you know even even if if there is a big potential he might not see anything kind of my messages though maybe try ads you know tier three GEOS at least come on they can't afford your iips because you don't you know change them by Geo so you knows for the people make it Democratic make it Jesus Christ yeah yeah man like uh I would I would like I'm gon to go hug a tree or something I don't know I would like to say there's a bigger potential for ads here uh but I
have no idea I just don't want to give you false uh false hopes false hopes yes back to the rer all right okay uh I think that was it we looking forward what will happen with this in the next situation or if there will be even next situation let's see we'll keep a close out eye on that man I hope so man o don't don't yeah don't you never know take this away from me come on man based on the current current you know current weeks we're going to see a next supercell game next week so oh yeah knows yeah yeah yeah exactly that's that's how it that's how it works apparently now uh but okay so I think uh yeah that's it uh for today uh thanks thank you very much for listening Please Subscribe um and then share the the podcast with your industry friends colleagues uh and cats as well cats love it uh definitely more than uh than the
different podcasts looking at you looking at you at you yeah all right thank you very much see you next week bye-bye bye not one sentence one sentence not even one sentence just like mat Felix Barber yaku that's it why we do why the way why don't we your your [ __ ] your intro like the longest intro I've ever heard talk about ramble on sentences eight paragraphs later so did I write enough in my essay about myself yeah you wrote too much dude come up with an elevator picture hi anako Remar game designer I've worked on X Games boom yes and then we launched it and then we went dinner and we had a great time having dinner and they SED steak and salad exactly oh and you know like when when I was born [ __ ] 40 years ago oh I already
had this in my mind I child I dreamed about Des games and then one day I grew strong and I learned swordmanship and then I design games yeah than you for listen to my presentation about myself man let's to a reasonable idea [Music]
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Distilling the key insights…
Two & a Half Gamers · 2026
Two & a Half Gamers · 2026
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