1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
Slovak Game Developers Association
This marks a recovery after three years of declining turnover. The industry saw an increase from €67.8 million in the previous year.
The Slovak video game industry experienced a period of stabilization and renewed financial growth in 2025, marking a recovery after three years of declining turnover. Total industry turnover reached €75.16 million, up from €67.8 million in the previous year. This economic performance remains highly concentrated, with the top 10% of companies generating 84.6% of the total revenue. The number of active studios also saw a slight increase, rising from 77 to 80, with the majority of operations clustered in western Slovakia, particularly in Bratislava and Košice.
Despite the positive financial trajectory, the sector faces ongoing challenges regarding workforce stability. Employment figures continued a three-year downward trend, falling to 840 professionals in 2025 from a peak of 1,080 in 2022. The current workforce is composed of 24.8% women and 10.5% international staff, primarily from Czechia, Ukraine, and Poland. Studios report significant difficulties in recruiting specialized roles, including programmers, animators, and game designers.
Development activity remains robust, with 110 proprietary games released in 2025 and a total of 401 projects in various stages of development. Personal computers remain the dominant platform, utilized by 78.3% of companies, followed by mobile and console platforms. Most studios rely on self-funding for development, though there is a strong industry-wide push for government-led interventions, specifically tax incentives and increased public funding. Looking ahead, the industry maintains a positive outlook, with projections estimating a further increase in total turnover to approximately €85 million for 2026.
The Game Business · 2026