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Create free accountHello and welcome to Pocket Gamer. YouTube channel. Um, the game we're looking at today is EA Mobile's Star Wars Galaxy of Heroes. Um, I'm John Jordan. And what we're looking at today is the character update system. Um, and why is that why that is interesting. So, this is just the main menu screen. We're going to go into characters. These all the characters that I've unlocked and earned so far. You can see down here Darth Vader. I've got 14 of the 80 shards that I need. Shards are a way um kind of reward that you get uh through the game. That's how you kind of unlock characters. Um so, we go to this Royal Guard character. We can see here that we can train him. Um we can promote him. So, these I've collected 15 the 15 shards I need to kind of promote him. Um training is a system where you as you go through the game, you collect these different training droids. So there's different I mean I've got quite a lot of training droids here um much more than I'll need. We'll go into that in a minute. But we
look at first is this is this gear slot kind of element. So we can see that five of the um six slots in the middle of the screen here are full and then one says craft. So we go in. We need we collect these components. Again they're rewards for for missions. So we got the two components we need. Um so we're going to craft it. Then we're going to equip it. Up we go. So we can see a little um um addition to his stats there. Now we can upgrade him as well. So, we go in there, upgrade him. There we go. So, his gear level has gone up to gear uh he's gone up now to um gear level four. So, we can see all the what's what's happened to him as a character. He's not notice at the top. He's not changing his star level. This is just his kind of gear. Um so, we know could go up another level. We've kind of used up those um that equipment we had before. Um two of those slots have been filled. Now, we can see there's a lot of components we haven't got. Um, if you want to, we can go, we're going to go tap to find, and that will tell us what level um we need to go in um to to to try and find those items to level him up. Again, the promotion um
is, as you can see, I've collected the shards, but it's a simple I'm using my credit. So, promote this guy. So, I've used up 10,000 credits. Off he goes. And you can see now he's gone from a class one star class star one sorry a one star character to a two star character. We can see three four five six seven that you can go up to if I can count right. And then there's training. So training is um his levels. So he's can go up to 19 levels. So in this case if I just want to max him out I can assign all. It won't you see it won't use all of them. I've still got some left. You can see again it's going to use some credit. Um so I'm going to do that up. He goes to his maximum level. Okay, you can see that. There we go. And so now there is max XP. So now it's gone to the top of my um my kind of squad. And that's really how how um and that's
kind of this leveling up of characters is actually the main point of the game. Obviously getting new characters. Pretty happy. I'll be pretty happy when Darth Vader's unlocked. I'm sure he'll be my favorite character. um or count doogie, whoever, whatever your personal thing is. But obviously the point of having a Star Wars game, you have a lot of these characters that people have emotional attachment with. Um but it's kind of finding the items that you need to to upgrade the level of the of the of the kind of character in terms of their equipment and then finding the shards and then finding the um playing the game, playing the droids to to to train them. and it gives a kind of a three stranded approach um which some people might find a bit excessive but actually they all kind of linking together and they're all encouraging you to play the game all the time. So this is why this kind of having this kind of more complex um character up update leveling up kind of um situation particularly in a squad based game a card based game like um Galaxy of Heroes is actually a very powerful retention tool um and uh can although not directly um monetization tool you can't directly go out and buy characters can't directly go and um
level them up which you could do in some ammonian games kind of tend to go down that route a little bit more um in the west we we tend to be bit more about progression based system, not pay to win this kind of thing. Um, but something if you're doing an RPG, certainly anything with with car- based elements, but any RPG is having kind of multiple levels of leveling up and also leveling up different things. So, as we saw there, one of them was just maxed out, hit that character's XP. One increased his kind ofum value in a sense, his class, and then one was to do with his items. So, they're all very distinct in their own ways. So, anyway, um, that was our analysis for today. Um, come back to Pock Game's channel. We do quite a lot of this analysis on freetoplay mobile games. So don't forget to subscribe and see you again soon.
Star Wars: Galaxy of Heroes utilizes a multi-layered character progression system to drive player retention within the free-to-play mobile RPG market. The core gameplay loop revolves around three distinct advancement mechanics: gear upgrades, star-level promotions, and experience-based training. By segmenting character growth into these separate but interconnected systems, the game creates a persistent demand for resources, effectively encouraging continuous engagement with various mission types to acquire necessary components.
Gear upgrades involve collecting specific components through mission rewards to fill character slots, which directly enhances base statistics and increases the character's gear level. Promotion, conversely, requires the collection of character-specific shards and the expenditure of in-game credits to increase a character’s star rating, which serves as a primary long-term goal for players seeking to unlock or improve iconic characters like Darth Vader. Finally, the training system uses training droids and credits to increase a character's level and experience points, allowing players to quickly maximize the utility of their squad members.
This complex, three-stranded approach to progression functions as a powerful retention tool rather than a direct monetization mechanism. By avoiding a pay-to-win model in favor of a progression-based system, the game aligns with Western market preferences for RPG design. The distinct nature of these upgrades ensures that players are constantly managing different resource pools, which keeps the gameplay loop engaging and provides a sense of incremental achievement. Ultimately, the depth of this system is essential for maintaining player interest in a squad-based, card-collecting environment, as it leverages emotional attachment to the Star Wars franchise to sustain long-term participation.