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International Journal of Serious Games
Distilling the key insights…
The integration of scaffolded virtual learning environments and digital escape rooms provides a robust framework for teaching undergraduate calculus, specifically bridging the divide between the conceptual definition of derivatives and procedural fluency. By utilizing the Mechanics-Dynamics-Aesthetics framework, this instructional model embeds pedagogical objectives directly into game mechanics, such as puzzle-solving and tiered hint systems. This approach fosters productive struggle, allowing students to navigate complex mathematical concepts through a structured, three-room progression that emphasizes metacognition and AI-assisted reflection over simple answer retrieval.
The research, conducted with a cohort of 48 undergraduate students, demonstrates high feasibility and learner engagement, evidenced by a 94% completion rate. The platform serves as a diagnostic tool, utilizing fine-grained telemetry to identify common misconceptions and track student progress in real-time. By aligning constructivist scaffolding with gamified interaction, the system effectively transforms traditional calculus curricula into an interactive, activity-centric experience suitable for flipped-classroom environments.
While the pilot study confirms that the virtual escape room design is both engaging and diagnostically informative, the current findings are limited by the absence of a control group and pre-post performance metrics. Consequently, while the model is highly effective at promoting student participation and providing a reproducible blueprint for educational game design, further research is required to establish causal links between this methodology and measurable improvements in mathematical proficiency. Future iterations should incorporate validated motivation scales and controlled experimental designs to rigorously quantify the long-term educational efficacy of this gamified approach.
European Conference on Games Based Learning (ECGBL) · 2026