The PlayStation Studios Creative Arts team employs a strategic approach to franchise branding, focusing on the transition from singular game titles to expansive, multi-entry series. The primary thesis centers on the necessity of creating flexible, systematic design frameworks that can accommodate sequels, spin-offs, and expansions without losing brand identity. Rather than relying on static, immovable logos, the team advocates for systems that function like a rubber band, allowing for necessary evolution while maintaining visual consistency across diverse media platforms.
Key findings from recent industry presentations highlight the development of proprietary typefaces as a core component of this branding strategy. For the Horizon franchise, designers developed a custom font titled Machine Nova, derived from the original 2017 logo. By refining kerning and character shapes, the team established a scalable foundation that supported subsequent titles, including Horizon Forbidden West. This methodology emphasizes the importance of building visual systems that prevent the degradation of style-guide fundamentals, which often occurs when logos are distorted or inconsistently applied over time.
The scope of this design philosophy extends to major live-service titles, with the team applying similar iterative processes to Destiny 2. The methodology relies on centralized creative oversight to ensure that while visual systems are robust and interconnected, they remain adaptable enough to break established rules when specific project needs arise. By prioritizing long-term scalability, the Creative Arts team aims to preserve brand recognition for core players while providing the versatility required for modern, multi-platform gaming franchises.