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Board Game Studies Journal
At Republic 422e, Socrates likens the multiple cities under discussion to the ancient counting game polis. The article argues this comparison is both philosophically apt and historically grounded.
"Plato Plays Polis" argues that the pun Socrates makes at Republic 422e, likening the multiple cities under discussion to the ancient counter game polis, is both philosophically apt and historically grounded. Philosophically, the author notes that the guardians of Callipolis resemble the identical, interchangeable pessoi of the game, and that the dialogue ties learning polis to philosophical education. Historically, the argument holds that the Republic's dramatic setting and details recapitulate the Athenian civil war of 403 BC, with Socrates' route to the Piraeus retracing the movements of Thrasybulus and Critias, so that polis was, at Athens, a game played for the city itself.
The article situates board games within broader Athenian culture, treating pessoi and polis as a common practice associated with military life and heroic myth. Plato, on this reading, drew on these games metaphorically in the Republic and Laws: dialectic is cast as a game, the guardians as tested pieces, and the god as an ultimate player. The central finding is that Plato used such games to reconcile aristocratic ideals of excellence with a democratic Athenian setting. The evidence assembled includes 120 vase paintings dating from 540 to 480 BC, Euripides' Iphigenia at Aulis, and Plato's own military biography.
The overall conclusion is that board play served as a symbolic bridge between elite tradition and civic life in Plato's thought. The study's scope is therefore Classical Athens, roughly the sixth through fourth centuries BC, and spans Platonic philosophy, the material culture of ancient games, and the political history of Athens. Its supporting bibliography, drawn from classical scholarship, Platonic studies, and ancient game history, anchors these claims in existing research.
European Conference on Games Based Learning (ECGBL) · 2026