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gamevironments
Rex Barnes's study examines how death is represented in video games, arguing that while death is pervasive across the medium, it is typically framed as ludic failure rather than as a meaningful narrative or affective event. Tracing this representation from early arcade coin-based lives and console save points through graphic first-person shooter eliminations, survival-horror deaths, and roguelike permadeath, the work positions Nintendo's Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017) as a distinct alternative model. Its central claims are that the Amiibo mitigates player elimination, introduces a time-based, ritual awareness of mortality, and frames resurrection through the fiction of the game world.
The study grounds its analysis in the affective and sensory experience of death, drawing on examples such as Aerith's death in Final Fantasy VII and the sensory cues of Hyper Light Drifter. Wolf Link's summoning, which carries a 24-hour respawn timer, transforms mortality from a momentary setback into a lasting consequence of play. Barnes characterizes this blend of physical figurine and digital game as a "postdigital" practice, drawing on Huizinga's and Wagner's theories of play and ritual to explain how repeated acts of collecting, tapping, and summoning function as ceremonial gestures that sustain survival and progression.
The analysis further argues that Wolf Link's resurrectability reconfigures player death by linking the avatar's narrative revival to the material Amiibo, while resonating with the game's broader themes of ruin and rebirth and with the character's history in Twilight Princess. Such toy-to-life mechanics, the study concludes, lend fictional and emotional weight to virtual fatality. The work closes by proposing further research into how Amiibo and the representation of death are marketed to consumers, and it concludes with a bibliography of games, films, and accessories spanning 1980 to 2017.
NintendoCompany · Japan · founded 1889 · 1,646 documents
The Legend of ZeldaGame · Nintendo R&D4 · 1986 · 127 documents
Final Fantasy VIIGame · Square Product Development Division 1 · 1997 · 77 documents
The Legend of Zelda: Breath of the WildGame · Nintendo EPD Production Group No. 3 · 2017 · 45 documentsEach row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
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