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Multiplayer games are a highly successful segment of the digital game industry. Though much is known about the motivations of individuals to play, there has been little consideration of the process by which a group of players move from individual motivation to collective play. This paper reports on a diary and interview study with six players and explores their experiences of initiating multiplayer play. Using Thematic Analysis, we identify four themes: the pathway to play; the "right" game; the
University of York · 2026
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