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Distilling the key insights…
Climate Companions explores the efficacy of live-action role-playing (LARP) games as a pedagogical tool for fostering engagement with climate change and sustainable decision-making. The primary thesis posits that by simulating real-life scenarios—specifically the complexities of planning a holiday—players can better navigate the cognitive and emotional challenges associated with climate-conscious behavior. The research aims to determine how role-playing facilitates perspective-taking, heightens a sense of urgency, and encourages the practical application of sustainable living strategies.
The study utilizes a qualitative methodology, employing reflexive thematic analysis to evaluate participant experiences during the game. Key findings indicate that the game successfully makes climate change salient by forcing players to confront the trade-offs inherent in everyday choices. Iterative gameplay allowed participants to refine their climate action ideas, revealing the significant effort required to implement sustainable practices. Furthermore, the role-playing environment supported tool exploration and emotional engagement, though the research also identified limitations, such as social awkwardness and character constraints that occasionally hindered the discussion of more complex or controversial climate topics.
The research concludes that LARPs serve as effective platforms for experimenting with climate actions, provided they are designed to balance problem-solving with meaningful social interaction. The findings suggest that integrating digital components can further enhance the impact of these games. By bridging the gap between abstract climate knowledge and personal responsibility, the game design framework presented offers a viable model for serious games intended to influence behavioral change and promote deeper reflection on environmental impacts.
ETC Press · 2018