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DiGRA
The paper treats the gaming man cave as a space promising homosocial belonging and escape from everyday life. It is presented as an extended abstract at DiGRA 2018.
Gaming "man caves" are theorized here as domestic enclaves of technomasculinity that promise both homosocial belonging and escape from everyday life. The extended abstract challenges the notion of play as neutral or magical dislocation, arguing that the capacity to game unfettered by domestic demands has historically been a privilege of men and boys, produced through gendered, raced, and classed processes rather than psychological states like flow or immersion. It situates the man cave within a lineage of exclusionary gaming spaces, including 1980s arcades, 2000s LAN parties, and contemporary esports team houses.
The empirical basis is an analysis of posts from the 2007 and 2015 editions of NeoGAF's annual "Post your setup" threads, in which members share images of their home gaming arrangements. These years fall one to two years into successive console generations, allowing comparison of how users portray their spaces and their relationship to the objects that reproduce technomasculinity. Two questions guide the work: what the posts reveal about investments in digitally mediated homosociality and escape, and how portrayals changed across the eight-year span.
A central argument is that the man cave functions as a media apparatus of belonging. Many images show immaculately staged couches with multiple controllers laid out yet no people present, suggesting a fantasy of shared play rather than documented fraternal bonding. Belonging may therefore occur through the act of posting to a community of fellow cave-men. The threads also reproduce an older discourse of male leisure as respite from social reproduction, expressing desire to escape domestic obligations, the feminized home, and contemporary calls for diversity and inclusion in gaming and technology.
The presentation historicizes this figure through Beatriz Preciado's analysis of Playboy's bachelor pad, a mediated environment of mastery over domestic technologies. Where the bachelor objectified women through representational media and extended early adulthood, the man cave arguably erases women's physical presence, encountering them only digitally, and represents prolonged boyhood in which play is work. The authors conclude that these fantasies of belonging and escape obscure the gendered labor sustaining them, which a full theorization must address.
DiGRA · 2023