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Interactive Ontario
Prepared for Interactive Ontario, funded by Ontario Creates and submitted by Communications MDR in October 2022, this study examines how video game companies scale up. It combines an international literature review covering eight accelerator and scale-up programs in the UK, France, Germany, Finland, Sweden, Denmark and Singapore, 13 key informant interviews with program administrators and Canadian scale-up executives, and case studies of five Canadian video game scale-ups: Big Blue Bubble, Digital Extremes, East Side Games, Phoenix Labs and Behaviour Interactive. The study notes limitations, including limited literature specific to videogame scale-ups and few programs aimed at them.
The authors identify eight success factors shared by the five companies, including experienced founders, product-market fit, a scalable Games-as-a-Service business model, and access to capital and talent. They report that the Canadian scale-ups accessed tax credits, project funding, venture and angel investment, and revenues from self-publishing. Several companies also made acquisitions or accepted strategic investments from other game companies.
The program review found that most programs focus on high-potential companies, work with highly motivated founders, and provide business training, mentoring and peer-to-peer support. Impact is mostly measured through immediate, measurable outcomes, with the internal transformation of companies described as the most important but mostly anecdotal measure.
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Interactive Ontario · 2020