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Interactive Ontario
This study, prepared by Communications MDR for Interactive Ontario and last updated September 15, 2021, reviews public and private financing for video game companies in peer jurisdictions including the UK, US, France, Germany, the Netherlands, the EU, the Nordic region, Israel, and, where information was available, South Korea, Singapore and Japan. Its method combined a review of web-based literature with twenty-two key informant interviews with industry representatives, financiers and investors. The authors argue that Canada's competitiveness depends on updating its video games tax credit and adding investor tax credits and loan guarantees for the sector.
The document reports that growth is fueling investment in the video game sector. Private investment in the video game sector rose 77% over 2019 to a total of USD 13.2B in 2020. Games-focused venture capital funds have grown, with the largest, Galaxy Interactive, holding USD 260M. Crowdfunding, private project funds and public loan guarantees also appear as financing sources in several jurisdictions.
The study also finds that direct public funding is available in every European jurisdictions examined and in Singapore, while the US, Israel and Korea provide no direct public funding for video game development. Interviewees noted that the bulk of financing rounds remain clustered at seed and early stages.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Interactive Ontario · 2020