Updated Mar 23, 2026 by Frontier Developments
Financial
Published by Frontier Developments
The FY23 financial results show a contraction in revenue to £104.6 million, an 8 % decline from the previous year, driven largely by lower sales of the F1® Manager series. Adjusted EBITDA swung from a £6.7 million profit in FY22 to a £4.6 million loss, while the IFRS operating loss widened to £26.6 million. Non‑cash intangible charges of £28.7 million—primarily the closure of Foundry (£13.7 m) and a £15 million impairment on the F1® Manager franchise—were key contributors to the loss. Cash reserves fell from £38.7 million to £28.3 million, reflecting higher operating expenses and capitalised development costs. The portfolio remains dominated by legacy titles, with 72 % of revenue generated from pre‑FY23 releases such as Jurassic World Evolution 2. New initiatives include the acquisition of Complex Games in November 2022 and the planned launch of Warhammer Age of Sigmar: Realms of Ruin, a real‑time strategy title slated for November 2023. The company has refocused on Creative Management Simulation games, closing Foundry and reallocating resources to two new CMS projects. Leadership reviews aim to improve return on investment. For FY24, market consensus expects revenue of £108 million and an adjusted EBITDA loss of £9 million. The company anticipates that the new RTS release, alongside continued support for existing titles and undisclosed revenue streams, will offset the F1® Manager shortfall. The strategy shift toward core CMS titles and tighter cost management underpins confidence in returning to profitable performance over the medium term.
FY23 FINANCIAL RESULTS SEPTEMBER 2023 UBS INEOS Mobild RYBIT HNA5 DC ROWOURNE DRACLE NM Jonny Watts Alex Bevis CEO CFO
HEADLINES • Our portfolio of games released before FY23 continues to deliver • Sales of our F1® Manager games series have been below expectations • Our first acquisition – Complex Games – completed in November 2022 • Our first real-time strategy (RTS) game, Warhammer Age of Sigmar: Realms of Ruin, will release in November 2023 • We have re-focused and re-set our strategy: • Closed Foundry in June • Two titles are now in development in our core genre of Creative Management Simulation (CMS) games • We are reviewing our resources, processes and leadership to deliver better return on investment
FY23 FINANCIAL HEADLINES • Revenue of £104.6 million (FY22: £114.0 million) • Adjusted EBITDA* loss of £4.6 million (FY22: profit of £6.7 million) • Non-cash intangible asset charges of £28.7 million: • Closure of Foundry – £13.7 million • Prudent re-assessment of the F1® Manager franchise – £15.0 million • Reported operating loss of £26.6 million (FY22: profit of £1.5 million) • Cash at 31 May 2023 of £28.3 million (31 May 2022: £38.7 million) * Earnings before interest, tax, depreciation, and amortisation charges related to game developments and Frontier’s game technology, less investments in game developments R
A STRONG AND ESTABLISHED PORTFOLIO (BACK CATALOGUE) Delivered 72% of revenue in FY23, led by Jurassic World Evolution 2 JURASSIC PLANET WORLD ZOO EVOLUTION TROPICAL PACK FEATHERED SPECIES PACK ELITE DANGEROUS WARHAMMER PLANET Colle CHAOS GATE COASTER EDIION DAEMONHUNTERS DUTY ETERNAL
F1® MANAGER • F1® Manager 2022 reached over 850,000 players • F1® Manager 2023 delivered enhancements and new features ® • Positive reception to the game at release, including good critic MANAGER23 reviews O 13 • The highly accessible Race Replay mode has been particularly well received T RS • Sales during pre-order were lower than last year • Sales post-launch were more encouraging • Current revenue projections are lower than last year • We will continue to support and nurture F1® Manager 2023 - we Bull HNA5 UBS PETRONAS Mobil RYBIT MoneyGram still have positive steps to maximise sales CROWDSTRIKE INEOS PRACLE NT MoneyGram TeamViewer Hewlett Packerd • We are developing our plans for 2024 Enterprise • Non-cash impairment charge of £15.0 million in FY23 accounts following a prudent re-assessment of the overall F1® Manager franchise
WARHAMMER AGE OF SIGMAR: REALMS OF RUIN • Realms of Ruin provides a complete Warhammer RTS experience: ARHAMME AGEOFSIGMAR • CAMPAIGN. Rich and authentic cinematic campaign exploring REALMS the nature of survival in the mortal realm of Ghur • MULTIPLAYER. Fight for online supremacy in cross-platform RUIN • multiplayer - 1v1, 2v2, including up to three AI OF CONQUEST MODE. Engage in eternal conquest – singleplayer challenge mode • CREATE. Experience endless creativity. Build and Share with the Map Editor, Army Livery and Scene Editor • We have exclusive rights to the Warhammer Age of Sigmar brand - Warhammer IP has been proven to be an excellent enabler for RTS • Traditional and innovative control systems to achieve parity of play between PC and console players for the first time in an RTS • Highly positive reception from press and players, from Behind Closed Doors (BCDs) to our hands-on Gamescom stand • Releases 17 November on PC, via Steam and the Epic Games Store; PlayStation® 5; and Xbox Series X|S
Investment activity within the console and PC gaming sectors throughout 2023 reveals a strategic focus on early-stage developers, artificial intelligence integration, and blockchain-enabled platforms. Venture capital firms and strategic corporate investors prioritized studios capable of delivering high-fidelity experiences or innovative user-generated content tools. Andreessen Horowitz emerged as a leading contributor, deploying $82 million across various rounds, highlighted by a $55 million Series A investment in The Believer Company. This trend underscores a broader industry movement toward backing unproven but high-potential studios during their foundational stages. The funding landscape also highlights the significant role of strategic industry players like KRAFTON and specialized funds such as Makers Fund. KRAFTON’s involvement included a notable $30.7 million post-IPO equity injection into People Can Fly, while Makers Fund distributed $22.5 million across multiple early-stage ventures including Noodle Cat Games and World Makers. These investments suggest a dual interest in established mid-tier developers and lean, agile startups focusing on niche PC markets. Blockchain and Web3 gaming remained a resilient segment for capital allocation, particularly through investors like Merit Circle and Polygon. These firms concentrated on seed-stage rounds for developers such as Farcana, which secured $10 million, and Delabs Games. The data indicates that while the broader market faced economic headwinds, specialized sectors involving AI-driven development and decentralized gaming infrastructure continued to attract tens of millions of dollars in capital. Overall, the 2023 investment cycle was defined by a preference for Series A and Seed rounds, signaling a long-term bet on the next generation of console and PC intellectual property.
• 2024 market size: $188bn (+2.1% YoY) Total gamers in 2024 by region (millions): • Public markets: leading public gaming ETFs up 22- • 36% YTD (vs S&P 500 = 21%) Middle East & Africa Venture funding in Q3‘ 24: $517m across 92 deals 559 (funding +1% QoQ, number of deals -14% QoQ) (16%) • Epic sidesteps Apple in the EU, sues Google Europe (454 3,422m • Discord launches Activities ...
The analysis presents a comprehensive review of investment and merger‑and‑acquisition activity within the console and PC video‑game sector for the 2023 fiscal year, positioning 2023 as an outlier driven primarily by Microsoft’s $68.7 billion acquisition of Activision Blizzard. Total deal value reached $69.5 billion across 200 transactions, a 612 % increase in value yet a 25 % decline in transaction count compared with 2022, and twice the combined value of the preceding five‑year period (2018‑2022). Investment volume fell to $627.8 million across 161 deals, while M&A volume surged to $68.8 billion in 39 deals, accounting for more than 99 % of North American M&A value. IPO activity contracted sharply, with six offerings generating $46 million in market capitalisation, down 85 % from the prior year. Geographically, North America and Europe dominated private investment, contributing $184.7 million (29 % of volume) and $358.8 million (57 % of volume) respectively, while Australia and New Zealand saw limited activity aside from a government grant program. Investors favored micro‑studios (median six employees), whereas acquirers targeted slightly larger teams (median 39 employees). Blockchain‑related deals comprised 15 % of investment value but only 13 % of transaction count, highlighted by Mythic Protocol’s $6.5 million seed round. Methodologically, the review counts only closed transactions, excluding announced deals, and treats SPAC proceeds as the investment amount rather than post‑transaction valuation. Data are drawn from a proprietary, sixteen‑year‑old database that tracks Western‑focused game‑industry deals across development, publishing, and technology, ensuring consistency and comparability across quarters. The findings underscore a market concentrated around a few mega‑deals, with modest activity elsewhere and a clear shift toward larger, strategic acquisitions.
Thunderful Group’s interim report for the first quarter of 2024 details a period of significant financial decline and aggressive corporate restructuring. Net revenue fell 27.7 percent to 391.7 MSEK, while the group recorded an operating loss (EBIT) of 184.4 MSEK, a sharp reversal from the 19.2 MSEK profit reported in the same period the previous year. This downturn was driven by a 35.5 percent revenue drop in the Games segment and a 25.7 percent decrease in Distribution, largely due to weaker market demand for Nintendo Switch products and the underperformance of the internal title SteamWorld Build. To address these challenges, the group initiated a restructuring program aimed at annual cost savings of 90–110 MSEK. This process involved a 72.4 MSEK write-down of capitalized development costs following the cancellation or divestment of twelve game projects. Strategic shifts include the divestment of the German publishing subsidiary Headup GmbH and the sale of Nordic Game Supply’s assets to reduce net debt. Despite these pressures, the group successfully extended its Nintendo distribution agreement for the Nordics and Baltics through March 2026 and reported 13.9 percent growth in its Amo Toys division. The report covers the group’s global operations with a focus on European and Nordic markets for the period of January to March 2024. Financial data indicates a strained liquidity position, with cash and credit facilities dropping to 130.9 MSEK from 329.3 MSEK year-over-year. Management secured a bank waiver conditional on asset divestments and maintains that current funds are sufficient for continued operations. The overarching strategy moving forward emphasizes a simplified games portfolio, more rigorous project validation, and a balanced risk profile across internal and external development.