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Esports World Cup 2026 viewership was fragmented across regional platforms and community co-streams rather than concentrated in a single official feed. Analysis published in late August 2026 shows that regional creators and localized broadcasts accounted for a substantial share of the audience, with on-site creators covering at least five language markets: English, Portuguese, French, Indonesian, and Vietnamese.
Among organizational channels, the official Korean EWC channel on CHZZK ranked first with nearly 6.63 million Hours Watched, driven largely by League of Legends and T1's run through the Korean qualifier. Mobile Legends: Bang Bang was the strongest title at the channel level, holding three of the top five organizational spots, two of them on TikTok.
Co-streamers produced even larger individual totals. India's Snax Gaming led all creators with 7.74 million Hours Watched from its PMWC 2026 coverage, ahead of the official Korean channel. Burmese-language MLBB broadcaster Zay Casting Channel placed third, and Dota 2's Solo drew 2.27 million Hours Watched. Snax and Zay were the only creators to surpass 300,000 peak viewers. Top multistreamers were mostly single-channel co-casters on MLBB and LoL, and Scump's YouTube channel peaked near 96,000 viewers during Call of Duty.
Combining cross-platform results shifted rankings only marginally. The notable change was Gaules entering the top five on the strength of his Counter-Strike coverage, which also helped drive that tournament's year-over-year audience growth. Together, these results indicate that language-specific and creator-led broadcasts now determine much of how esports mega-events reach their audiences.
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Counter-StrikeGame · Valve · 2000 · 551 documents
Dota 2Game · Valve · 2013 · 288 documents
Mobile Legends: Bang BangGame · Moonton · 2016 · 249 documentsEach row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Esports Charts · 2026