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This was primarily driven by its League of Legends roster, which played 30 official matches. Major international events like the Mid-Season Invitational significantly contributed to these totals.
The third quarter of 2026 highlights a clear bifurcation in esports viewership between PC and mobile platforms, with T1 and ONIC Esports emerging as the respective leaders in audience engagement. T1 secured the top position in the PC category by generating 57.6 million hours watched, largely driven by a high volume of matches in League of Legends. Meanwhile, the mobile sector was defined by the dominance of Mobile Legends: Bang Bang, where ONIC Esports led the rankings with 22.7 million hours watched, bolstered by strong performances in both regional leagues and international tournaments.
The data reveals that major international events serve as the primary catalysts for viewership spikes. For instance, T1’s performance was heavily influenced by the Mid-Season Invitational, while Team Spirit’s success in Dota 2 was anchored by its victory at The International 2026. Team Spirit demonstrated unique cross-platform versatility, maintaining a significant presence across Dota 2, Counter-Strike, and Mobile Legends: Bang Bang. This multi-title reach distinguishes the organization as a rare entity capable of capturing diverse audiences across both PC and mobile ecosystems.
Geographically, the mobile esports landscape remains heavily concentrated in Southeast Asia, with Team Spirit standing out as the only non-regional organization to break into the top 10 for mobile viewership. The analysis relies on official match data and hours-watched metrics collected throughout the three-month period of Q3 2026. By tracking official match counts and tournament outcomes, the findings illustrate how competitive consistency and participation in high-stakes global championships directly correlate with an organization's ability to command sustained viewer attention across the global esports industry.
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Esports Charts · 2026