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Replay. The Polish Journal of Game Studies
Distilling the key insights…
This analysis explores the emergence and academic conceptualization of cozy games, a genre characterized by low-stress mechanics, pastel aesthetics, and a focus on safety, abundance, and care. The primary thesis posits that these games serve as a form of resistance against the cynicism, high-pressure competition, and systemic instability prevalent in modern society. By prioritizing restorative experiences over traditional conflict-driven gameplay, cozy games function as a digital manifestation of self-care and political agency.
The study highlights that the genre gained significant global prominence during the COVID-19 pandemic, as titles like Animal Crossing: New Horizons provided a vital sense of community and stability during periods of isolation. The core definition of cozy games, derived from industry workshops, centers on three pillars: safety from failure, an environment of abundance, and soft aesthetic cues that encourage relaxation. The analysis further categorizes the relationship between cozy elements and gameplay into three modes: consistent coziness, where aesthetics and mechanics align; dissonant coziness, where gentle visuals contrast with heavy narrative themes; and situational coziness, where brief moments of respite are embedded within otherwise high-intensity games.
Drawing on psychological and sociological research, the work connects the appeal of these games to the human response to "cuteness," which triggers innate caregiving behaviors and social bonding. By framing rest as a form of resistance—a concept rooted in feminist and activist discourse—the authors argue that cozy games offer a necessary alternative to capitalist-driven, productivity-focused entertainment. Ultimately, these titles are presented as regenerative tools that allow players to reclaim their time and imagination, fostering a more empathetic engagement with both virtual worlds and the natural environment.
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DiGRA · 2025