Empty Exhibit Games is developing Locator, a sci-fi detective title that combines Geoguessr-style geographic deduction with logical investigation mechanics.
The gameplay loop requires players to analyze environmental clues like landmarks and constellations to triangulate coordinates on a planetary map.
To prevent brute-force guessing, the game utilizes a validation system that only confirms player accuracy after three consecutive correct pins are placed.
The narrative is integrated directly into the mechanics, with journal entries serving as both essential puzzle data and character exposition.
The current demo provides approximately one hour of gameplay, scaling from basic landmark identification to complex tasks involving latitude and longitude.
The project draws aesthetic and design inspiration from titles such as Return of the Obra Dinn, Outer Wilds, Myst, and Riven.
The upcoming indie title Locator represents a novel fusion of the geographic deduction mechanics popularized by Geoguessr and the logical investigation found in modern detective games. Developed by Empty Exhibit Games, the project reframes the act of pinpointing locations as a sci-fi mystery. Players assume the role of an investigator searching for Abigail Lidari, a missing archaeologist on an alien planet. The core gameplay loop involves analyzing photographs for environmental clues—such as landmarks, constellations, and architectural styles—and cross-referencing them with a detailed journal to triangulate coordinates on a planetary map.
The game draws significant inspiration from acclaimed deduction titles like Return of the Obra Dinn and Outer Wilds. It employs a validation system that confirms player guesses only after three correct pins are placed, a design choice intended to prevent brute-force solutions and encourage rigorous logical reasoning. While early development included more traditional narrative elements, playtester feedback led to a more streamlined approach where story and mechanics are inextricably linked. Every piece of text in the journal serves a dual purpose: providing essential data for mathematical or astronomical puzzles while simultaneously offering insight into the missing protagonist’s journey.
Visually and atmospherically, the game is influenced by the surreal, mechanical aesthetics of Myst and Riven. The current demo offers approximately one hour of gameplay, showcasing a progression from simple landmark identification to complex tasks involving latitude, longitude, and process of elimination. By blending the "aha!" moments of environmental discovery with the meticulous note-taking of a detective procedural, the title aims to carve out a unique niche within the indie puzzle genre.