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G|A|M|E – The Italian Journal of Game Studies
Its annual theme was a recorded heartbeat.
The document is a first-person report by Federico Fasce, a game designer and CEO of the Genoa-based independent studio Urustar, on his participation in the Global Game Jam held January 25–27, 2013. It presents the jam as a sign of creative fatigue in the mainstream video game industry, arguing that the event and similar short-form creation initiatives offer a space for experimentation that commercial production has largely abandoned. The author notes that retail shelves are increasingly dominated by sequels with declining impact, even as blockbuster titles continue to generate large revenues, and observes that many veteran developers are founding independent studios as a result.
The report's key figures describe the scale of the 2013 edition: 16,705 registrants, 3,248 projects, and 319 venues across 63 countries. Italy participated with three sites, in Genoa, Rome, and Catania, with Rome drawing 117 participants from across the country. The jam's 48-hour format and annual theme, a recorded heartbeat, are described, along with several Italian projects that interpreted it, including a horror-tinged bedtime game, a survival game built around a giant heart, and a fitness game. The author also raises a critical question about whether introducing competition and prizes into the jam undermines its experimental purpose.
The scope is limited to the 2013 event, with a focus on Italian entries and a brief look at a collaborative project from the Breda venue in the Netherlands. The account is anecdotal rather than systematic, drawing on the author's direct experience and publicly available event statistics, with no formal survey or quantitative methodology.
European Conference on Games Based Learning (ECGBL) · 2026