1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
European Conference on Games Based Learning (ECGBL)
The study examines how teachers facilitate Exergame-Based Learning in Danish early childhood education. It uses observations of 17 children aged 5 to 6 over four months, plus one teacher interview.
This study examines how teachers facilitate Exergame-Based Learning (EBL) in Danish early childhood education, using the MultiBall system in a qualitative single-case design. Drawing on observations of 17 children aged 5 to 6 over four months, along with a teacher interview, the authors argue that learning in EBL emerges primarily from the facilitator rather than from the technology itself. Their central thesis is that EBL offers promise for holistic preschool learning, but only when accompanied by strong pedagogical framing, effective classroom management, and skilled facilitation.
The analysis identifies facilitation as the decisive variable. Teachers moved fluidly among instructor, coach, role model, and animator roles, using these shifts to connect physical movement, social participation, and academic goals. Their ability to regulate energy, intensity, and timing proved central to outcomes. Open, unstructured facilitation tended to fragment children's attention, whereas guided shared participation with clear embodied instruction was viewed as the most productive approach.
The study's scope is narrow, covering a single Danish school class and a single technology platform. This limits generalizability across contexts, age groups, and exergame systems, and the authors acknowledge this constraint. The findings are best understood as an in-depth account of one educational setting rather than a broad evaluation of exergaming in early childhood.
The supporting literature spans exergame and embodied learning research, facilitator roles in movement-based game design, teacher attitudes toward exergaming, and qualitative methodology. Prominent references include work on the physical, social, and cognitive benefits of exergames in physical education and on physical educators' self-efficacy in integrating exergaming, situating the study within ongoing debates about teacher readiness and the pedagogical conditions required for successful digital movement learning.
European Conference on Games Based Learning (ECGBL) · 2025