The Dutch video game industry generated €420-€440 million in revenue in 2021, growing almost 18% annually between 2018 and 2021. The number of companies with over €1 million in revenue increased from 18% in 2018 to 24% in 2021.
02
The industry employs 4560 people across 630 companies, with approximately 700 graduates annually. Companies with more than 50 employees doubled from 6 to 12 between 2018 and 2021, indicating significant scaling.
03
The Dutch games industry is maturing, with a majority of companies having existed for over 7 years. The largest potential for scaling up is seen in companies with 4 to 12 years of experience.
04
Dutch game developers utilize a multi-platform, multi-distribution, and multi-monetization strategy. While Unity remains the most popular game engine, Unreal Engine's usage grew significantly from 8% in 2018 to 25% in 2021.
05
Growth is expected across various market segments, with the console/PC market (68% agree/strongly agree) and subscription services showing the most positive outlook. Expectations for the VR market are also more positive than three years ago.
06
The Dutch games industry is seeing significant acquisitions and public listings, with Vertigo Games and Force Field VR joining PLAION, Gamebasics acquired by Miniclip, Nixxes by Sony Interactive Entertainment, and Azerion becoming the first Dutch game company publicly traded in Amsterdam in 2022.
07
Sustainability is a growing focus, with 32% of Dutch game developers reducing their carbon footprint during development and 23.2% integrating environmental aspects into their games. However, 21.6% do not engage with sustainability, citing a lack of knowledge on where to start.
Insights
01
The Dutch video game industry generated €420-€440 million in revenue in 2021, growing almost 18% annually between 2018 and 2021. The number of companies with over €1 million in revenue increased from 18% in 2018 to 24% in 2021.
02
The industry employs 4560 people across 630 companies, with approximately 700 graduates annually. Companies with more than 50 employees doubled from 6 to 12 between 2018 and 2021, indicating significant scaling.
03
The Dutch games industry is maturing, with a majority of companies having existed for over 7 years. The largest potential for scaling up is seen in companies with 4 to 12 years of experience.
04
Dutch game developers utilize a multi-platform, multi-distribution, and multi-monetization strategy. While Unity remains the most popular game engine, Unreal Engine's usage grew significantly from 8% in 2018 to 25% in 2021.
05
Growth is expected across various market segments, with the console/PC market (68% agree/strongly agree) and subscription services showing the most positive outlook. Expectations for the VR market are also more positive than three years ago.
06
The Dutch games industry is seeing significant acquisitions and public listings, with Vertigo Games and Force Field VR joining PLAION, Gamebasics acquired by Miniclip, Nixxes by Sony Interactive Entertainment, and Azerion becoming the first Dutch game company publicly traded in Amsterdam in 2022.
07
Sustainability is a growing focus, with 32% of Dutch game developers reducing their carbon footprint during development and 23.2% integrating environmental aspects into their games. However, 21.6% do not engage with sustainability, citing a lack of knowledge on where to start.