Net job growth was concentrated in Utrecht, Eindhoven, and Amsterdam.
This increase continues a previous trend in the industry. Meanwhile, the number of applied game developers stabilized at 114 companies.
Page 24 of the reportApplied games have a strong foothold in the Dutch industry. In 2018, 62% of studios worked on five or more projects.
Applied focus. Healthcare and education remain the largest market segments for applied game companies.
These challenges affect both applied and entertainment game studios. The report notes a lack of investors in the Netherlands.
Studio hurdles. Key challenges include finding enough players/sales, acquiring sufficient funds, and securing suitable personnel.
Dutch game companies are most positive about growth for mobile games, consoles/PC, and Augmented Reality. They are less positive for Virtual Reality.
There was an increase at research universities and universities for applied sciences. However, there was a decrease in vocational game studies.
The most used development engine for applied game studios is Unity. Entertainment studios primarily develop for PC (75%), Mac (50%), and Android phones (46%).
We are honored to present The Games Monitor 2018 edition with the latest facts, figures, trends and developments in the Dutch games industry. The Games Monitor was first published in 2012 and was followed by new research in 2015. Both reports generated a lot of interest into the Dutch games industry’s facts and figures, which is why we are pleased to be able to provide you with an update for 2018.
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