1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
Dutch Games Association
This represents an average annual growth rate of nearly 18%. This growth rate exceeds global industry averages.
The Games Monitor 2022 provides an assessment of the Dutch video game industry, highlighting its transition toward a more mature economic phase. The analysis focuses on key performance indicators, including revenue growth, employment trends, and company development, to illustrate the sector's evolution over the past decade. By tracking these metrics, the industry demonstrates a shift from initial growth in the number of companies to a more sustainable model characterized by increased workforce capacity and significant revenue expansion.
Data from the report indicates that the Dutch game industry experienced substantial growth between 2019 and 2021, with annual revenue rising to between €420 million and €440 million. This 18% average annual revenue increase outpaced global industry averages. Employment also saw a positive trajectory, growing by more than 5% annually to reach a total of 4,560 jobs. This labor growth is particularly concentrated within larger organizations employing over 50 people. Geographically, the Greater-Amsterdam region serves as the primary hub for employment, while Utrecht maintains a specialized focus on applied and serious game development.
The findings suggest that the industry’s maturation is evidenced by the scaling of larger firms and a consistent rise in financial performance. While the COVID-19 pandemic impacted the growth rate of the applied games segment compared to the entertainment sector, the overall industry trajectory remains strong. The research, presented by the Dutch Game Garden, the Dutch Games Association, and the Videogame Federatie Nederland, serves as a benchmark for understanding the structural development of the Dutch gaming ecosystem as it continues to integrate into the global market.
DEV – Asociacion Espanola de Empresas Productoras y Desarrolladoras de Videojuegos · 2026