The Dutch games industry saw a net job growth of over 60% concentrated in Utrecht, Eindhoven, and Amsterdam between 2015 and 2018.
02
The total number of entertainment game companies increased by over 50 since 2015, continuing a previous trend, while the number of applied game developers stabilized at 114 companies.
03
Applied games have a strong foothold in the Dutch industry, with healthcare and education remaining the largest market segments for applied game companies, and 62% of studios working on five or more projects in 2018.
04
Dutch game companies are most positive about growth for mobile games, consoles/PC, and Augmented Reality (AR), but less so for Virtual Reality (VR) due to expensive hardware and lack of user-friendliness.
05
Key challenges for both applied and entertainment game studios include finding enough players/sales, acquiring sufficient funds, and securing suitable personnel, with a noted lack of investors in the Netherlands.
06
The number of game-related educational programs in the Netherlands remained stable at 44 in 2018, with an increase at research universities and universities for applied sciences, but a decrease in vocational game studies.
07
The most used development engine for applied game studios is Unity, while entertainment studios primarily develop for PC (75%), Mac (50%), and Android phones (46%).
Insights
01
The Dutch games industry saw a net job growth of over 60% concentrated in Utrecht, Eindhoven, and Amsterdam between 2015 and 2018.
02
The total number of entertainment game companies increased by over 50 since 2015, continuing a previous trend, while the number of applied game developers stabilized at 114 companies.
03
Applied games have a strong foothold in the Dutch industry, with healthcare and education remaining the largest market segments for applied game companies, and 62% of studios working on five or more projects in 2018.
04
Dutch game companies are most positive about growth for mobile games, consoles/PC, and Augmented Reality (AR), but less so for Virtual Reality (VR) due to expensive hardware and lack of user-friendliness.
05
Key challenges for both applied and entertainment game studios include finding enough players/sales, acquiring sufficient funds, and securing suitable personnel, with a noted lack of investors in the Netherlands.
06
The number of game-related educational programs in the Netherlands remained stable at 44 in 2018, with an increase at research universities and universities for applied sciences, but a decrease in vocational game studies.
07
The most used development engine for applied game studios is Unity, while entertainment studios primarily develop for PC (75%), Mac (50%), and Android phones (46%).