Capcom Co., Ltd. reported strong financial growth for the first quarter of the fiscal year ending March 31, 2027, covering the period from April 1, 2026, to June 30, 2026. The company’s primary objective during this period was to accelerate global digital sales and strengthen development infrastructure, including investments in artificial intelligence and proprietary engine technologies. These strategic efforts resulted in significant year-on-year growth across all major financial metrics.
Consolidated net sales reached 70,410 million yen, representing a 54.7% increase compared to the same period in the previous year. Profitability metrics also saw substantial gains, with operating profit rising 66.9% to 41,054 million yen, ordinary profit increasing 81.1% to 41,452 million yen, and profit attributable to owners of the parent growing 69.2% to 29,159 million yen. The company maintains its previously announced full-year forecast, projecting net sales of 210,000 million yen and an operating profit of 83,000 million yen.
The Digital Contents business served as the primary growth driver, achieving 54,648 million yen in net sales—an 83.0% increase year-on-year. This performance was fueled by the release of the new intellectual property PRAGMATA, which sold over 2.5 million units, and robust catalog sales totaling 21.26 million units. While the Arcade Operations segment saw a 20.6% increase in net sales, the Amusement Equipments and Other business segments experienced slight declines in revenue. The company’s financial position remains stable, with a shareholder equity ratio of 83.9% as of June 30, 2026. These results were prepared in accordance with Japanese GAAP, and the company continues to focus on long-term brand value enhancement through its multi-platform strategy and global esports initiatives.