Capcom reported significant nine-month growth ending December 31, 2025, with net sales rising 29.8% to 115,315 million yen and operating profit surging 75.1% to 54,302 million yen.
See it on page 9The Digital Contents segment, the company's primary earnings driver, achieved 34.64 million unit sales across 238 regions, contributing 73,411 million yen in net sales.
See it on page 4Monster Hunter Wilds reached 11 million cumulative units sold following its February 2025 release, while catalog sales for the Resident Evil and Monster Hunter series remained strong.
See it on page 4The Amusement Equipments business saw a 73.5% increase in net sales, largely attributed to the success of smart pachislo machines such as Shin Onimusha 3.
See it on page 5Capcom maintained its full-year fiscal forecast for March 31, 2026, targeting 190,000 million yen in net sales and 73,000 million yen in operating profit.
See it on page 2The company is actively expanding its intellectual property footprint through eSports initiatives, a Netflix Devil May Cry animated series, and a live-action Street Fighter film.
See it on page 5Despite a decrease in total assets to 290,869 million yen, net assets increased to 250,245 million yen due to strong profit attributable to owners of the parent.
See it on page 8Capcom Co., Ltd. reported significant growth in its consolidated financial results for the nine-month period ended December 31, 2025. Net sales reached 115,315 million yen, a 29.8% increase year-on-year, while operating profit surged 75.1% to 54,302 million yen. This performance was driven by a robust human resources investment strategy and a focus on digital sales expansion within the global market. The company maintained its full-year forecast for the fiscal year ending March 31, 2026, projecting net sales of 190,000 million yen and an operating profit of 73,000 million yen.
The Digital Contents business remained the primary earnings driver, with unit sales increasing to 34.64 million units across 238 countries and regions. Performance was bolstered by the release of titles like Street Fighter 6 and Kunitsu-Gami: Path of the Goddess on new hardware, alongside strong catalog sales of the Resident Evil and Monster Hunter series. Notably, Monster Hunter Wilds surpassed 11 million cumulative units following its February 2025 release. The segment recorded net sales of 73,411 million yen, up 25.4% from the previous year.
Other business segments also showed positive momentum. Arcade Operations benefited from new store formats and experiential facilities, while the Amusement Equipments business saw a 73.5% increase in net sales due to the success of smart pachislo machines like Shin Onimusha 3. Additionally, the company leveraged its intellectual property through eSports tournaments, a new Devil May Cry animated series on Netflix, and preparations for a live-action Street Fighter film. Despite a decrease in total assets to 290,869 million yen due to lower cash balances and receivables, net assets rose to 250,245 million yen, supported by strong profit attributable to owners of the parent.