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gamevironments
The report argues that critical game literacy education must move beyond content such as loot boxes and dark design patterns. It must also examine the political economy of game production.
This special issue argues that critical game literacy education must move beyond analyzing the content of games, such as loot boxes or dark design patterns, to examine the political economy of game production and the systemic structures that shape it. Drawing on critical pedagogy traditions, the authors distinguish critical thinking, which tends to solve problems within existing frames, from critical pedagogy, which explicitly confronts power, privilege, and oppression. Their central thesis is that games are inherently political through their rules and business models, and that learners need to understand the economic logics behind them to become both competent game workers and informed citizens.
A recurring finding is that exploitative monetization in free-to-play games is a systemic outcome rather than a matter of individual designer ethics. Platforms profit from high advertising prices and algorithmically match manipulative design to vulnerable players, while designers who resist these tactics risk commercial obscurity. The authors support this with examples drawn from precarious indie labor, the EA Spouse letter, and the #Gamergate controversy, and they warn that critical thinking alone can be co-opted by conspiratorial narratives, such as "red pill" thinking, unless it is paired with reflection on privilege and responsibility.
The proposed pedagogy combines hands-on game making, including game jams, with contextual analysis of platform capitalism, microtransactions, and the largely invisible labor of amateur creators. The case studies center on a Swedish university Game Design program, situating the work within a specific European higher education context. The authors conclude that literacy education ignoring these systemic factors will misread how games are produced and lead to flawed policy recommendations. They outline next steps, including developing and testing teacher education materials, running student interventions, and eventually scaling the approach to policy, while acknowledging likely political resistance from far-Right movements.
DiGRA · 2025