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DiGRA
"Counter Fictions from the Margins" argues that games must move beyond surface-level representation toward structural change in who creates them and whose stories they tell. Grounded in an Art & Games World Tour conducted in 2019 and interviews with queer, feminist, and decolonial developers, the work contends that marginalized audiences often reject mainstream depictions because they are caricatured, and that meaningful identification arises from experience and emotion rather than shared demographic traits. Its central claim is that representation must extend beyond characters to environments, music, language, and narrative, as the decolonization of game design requires reclaiming historical memory and imagining positive futures.
The study's geographic scope spans Global South countries, including India, Argentina, Brazil, South Africa, Kenya, Ghana, and Cameroon, with particular attention to African and Indian studios. It documents a shift from subcontracting for Western and Asian companies toward independent production for national and regional markets, citing titles such as Raji, Mystic Pillars, Ita, Angola Janga, Africa's Legend, and Aurion. The author critiques stereotypical portrayals, using Resident Evil 5's depiction of a hostile, decaying Africa as a case of the problem.
A key example is The Wagadu Chronicles, an Afrofantasy MMO by Berlin-based Twin Drums drawing on Yoruba and Maasai cultures. Its inclusion of non-binary options, consent-based hunting, and matriarchal elements is presented as a challenge to Eurocentric norms, and the project's successful Kickstarter and Riot Games support are cited as signs of growing viability. The author frames these efforts as resistance to neocolonial "soft power."
The analysis is qualitative, drawing on interviews and fieldwork rather than quantitative data, and its conclusions rest on observed practice more than measured outcomes. Its bibliography, which includes work by Turkle, Tontey, and Wen alongside an interview with Eyram Tawia, situates the argument within broader debates on identity and game development.
DiGRA · 2022
Thomas Brush · 2025