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AnyKey
AnyKey conducted fieldwork at IEM San Jose on November 21 and 22, 2015, led by Dr. Taylor and three graduate students, to study esports fandom through questions of diversity and gender. The team gathered about 70 hours of observational data, 150 interviews, and nine head-counts, most broken down by audience seating, with a slight oversample of women. The researchers examined why people attend esports events, the barriers to attending, and fan participation at live events. Attendees of both genders framed the event primarily as a positive social occasion, and fandom was displayed through t-shirts, signs, gear, temporary tattoos, and autograph or photo requests. Gender participation ratios held steady across the weekend. The CSGO audience was on average 8% women, while League of Legends was 15% women. Women reported social isolation as gamers, and women attending for CSGO were typically with male partners. Women frequently had prior experience at anime and fan conventions, and several described frustration with only one shirt being available in women's sizes and with the cancelled cosplay contest. The authors argue that friendship groups are often more gender-mixed than assumed, and that different game titles draw women in different ways.
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AnyKey · 2018