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AnyKey
AnyKey, an advocacy group supporting diversity, inclusion and equity in competitive gaming, published this October 2019 report on diversity and inclusion in collegiate esports. It traces esports from early campus competitions, such as Princeton's 2008 StarCraft intramural, to the present, and draws on Pew Research surveys and academic literature. Pew data cited in the report show that 92% of U.S. teen boys and 75% of teen girls have access to a gaming console, while 97% of boys and 83% of girls play video games. The report states that women are central to running collegiate esports but that their participation as players is not proportional to how often they game. It identifies barriers including material access, lack of representation, social isolation, discrimination, and harassment. The authors argue that Title IX applies to campus gaming and offer a 12-point checklist that includes diversity audits, codes of conduct, co-ed play, and moderation infrastructure. They also contend that women-only tournaments should be alternatives to, not replacements for, main events.
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AnyKey · 2018