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Eludamos: Journal for Computer Game Culture
98% of the 716 13- to 14-year-olds in Australia and Israel reported playing digital games. The authors note this is markedly higher than most other national surveys.
A 2008 comparative study by Henderson, Eshet-Alkalai, and Klemes examines digital gaming among 716 13- to 14-year-olds in Australia and Israel, with the aim of testing whether living in a peaceful country versus a war-zone country shapes youth leisure. The sample was limited to players, and nearly all respondents (98%) reported playing digital games, a participation rate that the authors note is markedly higher than figures from most other national surveys, though differences in age groups, timeframes, and game definitions complicate direct comparison.
Gaming habits were substantial but not uniform. About 60% of teens played daily or most days, and Israeli respondents averaged roughly 22 hours per week compared with 17.5 for Australians, with males playing about twice as many hours as females. Israeli players leaned toward computer games while Australian males preferred video games, a pattern the authors partly attribute to differences in after-school opportunities and home environments. Physical activity remained the preferred leisure choice for most groups, with digital gaming typically ranking second, and most players gamed alone, with friends not predominantly gamers, which the authors argue undercuts concerns about isolation.
Genre and design preferences diverged by gender and country. Australian males favored shooter games far more than Israeli gamers did, a gap the authors link partly to conscription and daily exposure to weapons in Israel, while females in both countries favored action games. Educational games received predominantly negative attitudes, and concern about violent content was low among males but high among females, particularly Israeli females' worries about gender stereotyping. The authors conclude that the peace-versus-conflict context mattered less than anticipated, that claims of "moral panic" about fitness and isolation are not supported, and that parental involvement is central, while cautioning that the qualitative findings apply only to these two samples.
Bryter · 2026