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Capcom
Distilling the key insights…
The third-quarter financial results for the fiscal year ending March 31, 2012, detail Capcom’s consolidated performance across its primary business segments. The company reported net sales of 50,270 million yen and an operating income of 6,744 million yen for the nine-month period. These figures represent a decline compared to the same period in the previous year, primarily attributed to the absence of major new title releases that had bolstered the prior year's performance. Despite this, the company maintained its full-year earnings forecast, projecting net sales of 86,000 million yen and an operating income of 12,100 million yen.
The Consumer Online Games business, which serves as the company's primary revenue driver, saw a decrease in sales and earnings due to a lighter release schedule. However, the segment was supported by the successful launch of Monster Hunter 3 (Tri) G in Japan, which exceeded one million units sold. Conversely, the Mobile Contents business experienced significant growth, driven by the strong performance of social games for smartphones under both the Beeline and Capcom brands. The Arcade Operations segment also showed resilience, achieving solid results through cost-efficiency measures and the installation of new medal machines.
The company’s financial position reflects a strategic shift in capital allocation, characterized by an increase in work-in-progress for game software to support future title development, alongside higher short-term borrowings. Geographic performance remained concentrated in Japan, which accounted for the majority of sales, though the company continues to focus on global expansion through its pipeline of upcoming titles, including Resident Evil 6 and Dragon’s Dogma. The results underscore a transition period focused on balancing current operational efficiency with long-term investment in mobile content and high-profile console software.
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