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Create free accountReportObservatory of Argentinean Video Game Industry
The sector is concentrated in small and medium-sized studios, and its audience is largely aged 18–35.
Estimate. The industry is estimated at US$72.3 million, derived from a projection of hired human resources.
The Argentine Game Dev Industry Observatory's 2022 annual summary, produced by the Universidad Nacional de Rafaela's video game program, surveys the country's video game sector based on activities during 2021. Its purpose is to map the structure, workforce, finances, and challenges of Argentina's game development industry. The estimated industry size is US$72.3 million, derived from a projection of hired human resources, with the sector concentrated in small and medium-sized studios and drawing its audience largely from the 18–35 age range. Participation in the survey grew to 84 responses, and respondents were concentrated in CABA and Buenos Aires province, with Córdoba, Santa Fe, and Mendoza also represented.
The workforce is predominantly male, with women holding 23% of employee-status positions and 27% of director or managerial roles, while 0.3% of workers identified as transgender or non-binary. Roughly 58% of employees hold a university degree, and programming (86%), English proficiency (86%), and multidisciplinary knowledge (65%) rank among the most valued skills. Recruitment is hampered by difficulty finding commercialization and development profiles, and 78% of studios with employees reported personnel retention efforts, most often flexible hours, home office, and USD-denominated salaries. Development tools reflect a strong reliance on Unity, C#, Blender, and Google's analytics suite, with Scrum the dominant production methodology.
The sector's revenue model leans toward developing and selling proprietary titles for small studios and service work for other companies among medium-sized ones. Financing relies heavily on owner contributions, company cash flow, and publishers, and many studios report missed opportunities due to lack of funds. The most cited obstacles are economic instability, difficulties with cross-border payments, and political uncertainty.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
International Game Developers’ Association · 2016