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Create free accountReportObservatory of Argentinean Video Game Industry
Of the 71 studios surveyed, 36% are based in Buenos Aires City, followed by Mendoza (24%), Córdoba (16%), Santa Fe (10%), and Buenos Aires Province (7%).
The Observatory of the Argentinean Video Game Industry's 2020 Relevant Data Report, the third annual edition of a survey conducted with Universidad Nacional de Rafaela and the industry association ADVA, presents descriptive statistics on the country's video game sector. The survey gathered responses from 71 studios and explicitly avoids probabilistic inference about the wider population, given the absence of official classification data for the industry. Its central aim is to build reliable, longitudinal data on a sector that is growing in economic, educational, and employment relevance.
The industry is young and geographically concentrated yet partly federal: 36% of surveyed studios are based in Buenos Aires City, followed by Mendoza (24%), Córdoba (16%), Santa Fe (10%), and Buenos Aires Province (7%). Roughly 60% were incorporated between 2015 and 2020, and 39% have not yet released a game. Business structures vary, with sole proprietorships (37%) and unregistered operations (25%) most common. The sector's estimated size for 2019 is at least USD 72,192,960, calculated conservatively from employment figures and average hourly costs by professional profile. Staffing included about 1,450 employees with formal status (1,284 full-time and 166 part-time) and 508 freelancers.
Women make up an average of 21% of employee-status workers, and only 6% of company partners, with 18% of studios reporting no female employees. Programmers and graphic artists are the most prevalent roles, while development profiles are reported as the hardest to recruit. Studios emphasize English proficiency (85%) as the most necessary skill. Operationally, companies allocate on average 51% of activity to developing their own games, 30% to services for other companies, and 19% to unrelated work. Casual (45%) and educational (34%) games dominate output, primarily targeting PC/Mac and mobile platforms and audiences aged 18 to 35. Exports are substantial, with the United States and Canada as the leading market (43%), and the sector shows limited reliance on bank credit (93% of studios took none in 2019), with access to financing cited as the principal challenge (48%).