Apps spending over $7 million per quarter increased their creative variations by 45% year-over-year. They now average 3,977 variations per app.
Increased Output. Large-scale UA spenders increased their creative output by 45% year-over-year.
Apps spending $4–7 million per quarter increased their creative variations by 29% year-over-year. They now average 2,615 variations.
Budgets under $1 million per quarter saw a 2% to 20% decline in the number of creative variations produced.
The top 2% of video creatives in games account for 60.7% of total spend in Q2 2026. This is an increase from 53.5% in Q1 2025.
Like a few star players dominating a team's scoring, a small number of creatives capture most of the ad budget.

Animated videos capture 69–75% of marketing spend. 'Play Now' is the primary call to action, used in 60–77% of all video spend.

'Challenge' themes capture 47.3% of spend on Ad Networks. 'Progression' themes lead on Social & Search at 23.4%.

Showing a 'win' accounts for 83.2% of spend on Ad Networks for Casino genre video creatives. Urgent calls to action dominate static creatives.
The 2026 creative trends analysis examines the evolving landscape of mobile game user acquisition (UA) by evaluating 1.2 million creative variations across 1,400 applications. The primary thesis centers on the increasing professionalization and scale of creative production, driven by AI-assisted tools that allow top-tier advertisers to significantly expand their testing volume. Large-scale UA spenders, defined as those investing over $7 million per quarter, increased their creative output by 45% year-over-year, reaching an average of 3,977 variations per app.
A key finding is the extreme concentration of marketing spend within a small fraction of total creative assets. In the gaming sector, the top 2% of video creatives now command 60.7% of total spend, indicating a shift toward doubling down on high-performing assets rather than broad experimentation. This trend is less pronounced in static creatives, where concentration has actually decreased. The analysis suggests that genre-specific mechanics and hooks in video ads are difficult to replicate across variations, leading marketers to prioritize proven winners.
Methodologically, the analysis utilizes AI-tagged content to categorize creatives by tone, hook, call to action, and player motivation across three primary channels: Social & Search, Ad Networks, and DSPs. Genre-specific insights reveal distinct strategies: Puzzle and Lifestyle games rely heavily on "benefit-driven" messaging and animated content, while Action and Strategy titles lean into "exciting" tones and gameplay-focused hooks. Notably, the use of "fail ads"—where the player is shown losing—remains a dominant strategy for Puzzle games on ad networks, whereas other genres prefer neutral or win-focused outcomes. These findings highlight a market where production volume and data-driven optimization are essential for maintaining competitive UA performance.