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European Conference on Games Based Learning (ECGBL)
The paper notes that hospitality is often perceived as low-skilled, despite its demand for transferable skills.
This paper examines whether a board game can broaden early adolescents' awareness of hospitality careers, a sector often perceived as low-skilled despite its demand for transferable skills. The authors present Adventures in Hospitality Land, a game designed on design-based research principles and piloted with 68 students in Malta. Its central aim is to test whether game-based learning can make hospitality career pathways visible to young learners who may not otherwise consider them, situating the work within literature on game-based learning, social cognitive career theory, and hospitality workforce studies.
The pilot compared a Full version of the game (n=45) with a streamlined Lite version (n=23), developed after the Full version proved too long for a 45-minute lesson. The headline findings are that 84.1% of students named a previously unknown hospitality role after play, and that the Lite redesign sharply reduced perceived rules difficulty, from 71.1% to 17.4%, with no Lite players reporting low enjoyment. Educational outcomes remained nearly identical across versions, with 60.0% versus 60.9% reporting learning about tourism roles and 82.2% versus 87.0% naming a previously unknown hospitality role. The authors conclude that targeted simplification preserved learning while improving accessibility.
The scope is limited to a single small pilot in one national context, with no control group and only single-session follow-up, which constrains generalisability to other schools, cultures, or longer-term career outcomes. The study was partially funded by the Malta Tourism Authority, a disclosure relevant to interpreting its favourable framing. Taken together, the evidence supports the feasibility and short-term promise of tabletop games as an entry point to hospitality career education, while leaving questions of sustained impact on career intentions open for future research.
European Conference on Games Based Learning (ECGBL) · 2026