1 free read left. Create a free account for unlimited reading + AI research.
Create free accountReport
European Conference on Games Based Learning (ECGBL)
The authors note that the six-facet framework, ATMSG, and several multi-phase methodologies give limited guidance on how to integrate educational content into game design.
This paper proposes a conceptual framework for designing serious games for learning, aimed at closing the gap between high-level design models and concrete implementation while supporting collaboration among multidisciplinary teams. The authors note that existing frameworks, including the six-facet framework, ATMSG, and several multi-phase methodologies, offer limited guidance on how to integrate educational content into game design. Drawing on a literature-based investigation, the authors derive 16 functional requirements spanning pedagogy, rules, interaction, assessment, goals, adaptation, and representation, which they organize into seven functional categories and model through structure and behavior diagrams.
The framework's practical value is examined through two applications. It was used to build a web-based game, a "Learning Clock" game, which the authors present as evidence of feasibility. It was also evaluated by 17 master's students who each designed a "Senior PM Game." Sixteen of the 17 participants (94%) reported the framework was helpful, and it achieved an average System Usability Scale score of 70.29, with gamers averaging 68.93 and non-gamers 71.25. These results suggest the framework is accessible to designers with varying levels of gaming experience.
The authors' conclusions are measured. They argue that the framework is easy to understand and reuse and may reduce development time, but they explicitly acknowledge that the evaluation sample is small and that efficiency gains were not directly measured. Further work is needed, including the development of design methods and tools for comparison against alternative approaches, before claims about productivity improvement can be established. The paper's grounding in prior research on serious game design, assessment, and game-based learning is reflected in its extensive reference list.
European Conference on Games Based Learning (ECGBL) · 2023