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International Journal of Serious Games
This web-based framework synthesizes principles from educational psychology, game design theory, and software engineering.
Think of it as a universal translator for different design languages.
The creation of educational games often suffers from fragmented communication, inconsistent terminology, and outdated documentation. To address these systemic challenges, a model-driven, web-based framework has been developed to standardize the design process. By synthesizing principles from educational psychology, game design theory, and software engineering, this approach establishes a unified conceptual model that bridges the gap between pedagogical objectives and entertainment mechanics. The primary thesis posits that a structured, semi-automated environment can effectively resolve the limitations of traditional, static design documents by ensuring data consistency and facilitating clearer collaboration among multidisciplinary stakeholders.
The framework utilizes a model-view-controller architecture to provide a flexible, non-linear design environment. This system operationalizes complex relationships between game content and cognitive outcomes through linked objects and standardized inputs, moving away from high-level, abstract guidelines toward a more rigorous, data-driven methodology. By enforcing structure while allowing for creative iteration, the tool serves as a centralized repository that keeps design documentation aligned with evolving project requirements.
Evaluations conducted with industry and academic experts indicate a strong demand for specialized tools that integrate learning objectives directly into game mechanics. Participants noted that the framework significantly improves team communication and organizational clarity, validating the utility of the model-driven approach. While current research acknowledges the need for further development regarding prototype maturity and broader testing, the framework establishes a viable foundation for future advancements in educational game production. By formalizing the design process, this model offers a scalable solution for developers seeking to balance instructional efficacy with engaging player experiences.
European Conference on Games Based Learning (ECGBL) · 2026