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Cover of GDC Plays Teardown with Dennis Gustafsson
58 min
Game Developers Conference58 min

GDC Plays Teardown with Dennis Gustafsson

Teardown represents a significant technical achievement in the gaming industry, originating as an experimental project focused on ray tracing and voxel-based destruction.

  • Tuxedo Labs developed a custom engine that replaces traditional polygons with volumetric voxel data, enabling deep integration between physics simulation and ray-traced rendering.
  • The engine utilizes ray marching in fragment shaders to achieve high-fidelity lighting and complex environmental interactions, such as advanced fluid dynamics.
  • Core gameplay logic was transitioned to Lua scripting to lower the barrier for modding, which facilitated significant community-driven growth and content expansion.
Game Developers ConferenceNov 2020