
Tuxedo Labs
CompanySweden
Documents about Tuxedo Labs
Game Developers Conference58 min
GDC Plays Teardown with Dennis Gustafsson
Teardown represents a significant technical achievement in the gaming industry, originating as an experimental project focused on ray tracing and voxel-based destruction.
- Tuxedo Labs developed a custom engine that replaces traditional polygons with volumetric voxel data, enabling deep integration between physics simulation and ray-traced rendering.
- The engine utilizes ray marching in fragment shaders to achieve high-fidelity lighting and complex environmental interactions, such as advanced fluid dynamics.
- Core gameplay logic was transitioned to Lua scripting to lower the barrier for modding, which facilitated significant community-driven growth and content expansion.
Game Developers ConferenceNov 2020