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Turbine

Company

Documents about Turbine

Financial report1 page

Digital Turbine Form 10-Q: Q2 Fiscal Year 2017

Digital Turbine’s financial performance for the six-month period ending September 30, 2016, reflects a strategic transition characterized by revenue growth alongside persistent operational losses.

  • Digital Turbine reported a net loss of $7.34 million for the six months ended September 30, 2016, with total net revenues of $46.87 million for the same period.
  • Operating expenses for the six-month period totaled $18.84 million, driven by $9.92 million in general and administrative costs and $5.95 million in product development.
  • The company raised $14.31 million in net cash proceeds through a warrant issuance in September 2016, with warrants exercisable at $1.364 per share until September 2020.
Digital TurbineNov 2016
Financial report1 page

Digital Turbine Form 10-Q: Q1 FY2017

Digital Turbine demonstrated notable top-line growth during the first quarter of fiscal year 2017, ending June 30, 2016, with net revenues rising 28.6% to $24.0 million compared to $18.7 million in the prior-year period.

  • Digital Turbine reported a net revenue of $24.04 million for the quarter ended June 30, 2016, representing a 28.6% increase compared to $18.69 million in the same period of 2015.
  • The company reduced its net loss to $7.41 million for the quarter, an 8.7% improvement over the $8.12 million net loss recorded in the prior-year period.
  • Content revenue grew significantly by 58.8% year-over-year to $11.23 million, while advertising revenue increased by 10.3% to $12.81 million.
Digital TurbineAug 2016
Cover of FTUE: Batman: Arkham Underworld
14 min
PocketGamer.biz14 min

FTUE: Batman: Arkham Underworld

Batman: Arkham Underworld, a mobile strategy title developed by Turbine and published by Warner Bros., serves as a case study for the integration of high-profile intellectual property into the free-to-play mobile market.

  • Batman: Arkham Underworld utilizes a hybrid model combining base-building mechanics similar to Clash of Clans with squad-based tactical combat.
  • The game relies heavily on the DC intellectual property and film-related cross-promotion to drive user acquisition rather than mobile-first innovation.
  • Aggressive push notification prompts early in the user experience risk permanent rejection due to iOS limitations that prevent re-prompting after a denial.
PocketGamer.bizJul 2016
Financial report1 page

Digital Turbine Annual Report: FY2016

Digital Turbine’s fiscal year 2016 performance was defined by a aggressive transition toward a mobile-centric advertising and content model, underscored by a 206.3% increase in net revenue to $86.5 million.

  • Total operating expenses increased by 19.7% year-over-year, rising from $29.87 million in fiscal 2015 to $35.76 million in fiscal 2016, primarily due to a full year of operations from the acquired Appia (A&P) business.
  • Product development expenses saw a significant 38.9% increase, growing from $7.91 million in fiscal 2015 to $10.98 million in fiscal 2016.
  • As of March 31, 2016, the company held $16.34 million in total contractual cash obligations, with $12.98 million due in fiscal 2017, including $11 million in short-term debt principal payments.
Digital TurbineJun 2016
Financial report1 page

Digital Turbine Quarterly Report: Q3 FY2016

Digital Turbine experienced a period of aggressive expansion during the third quarter of fiscal year 2016, characterized by a substantial increase in consolidated net revenue.

  • Digital Turbine reported significant revenue growth for the nine months ended December 31, 2015, reaching $63.5 million compared to $18.0 million in the same period of 2014, a 252.4% increase.
  • The Advertising segment drove the majority of revenue growth, surging to $42.7 million for the nine-month period compared to $2.5 million in 2014, bolstered by the acquisition of Appia Core and organic growth in DT Ignite.
  • The Content business grew 34.3% year-over-year for the nine-month period, reaching $20.7 million, primarily due to increased demand for DT Pay and expansion into Australian and Southeast Asian markets.
Digital TurbineFeb 2016
Financial report1 page

Digital Turbine Quarterly Report: Q2 FY2016

Digital Turbine experienced a period of aggressive expansion during the first half of fiscal year 2016, characterized by a 257.8 percent surge in net revenue to $39.4 million.

  • Digital Turbine reported a net loss of $8.3 million for the quarter ended September 30, 2015, compared to a $5.2 million loss in the same period of 2014, bringing the six-month net loss to $16.4 million.
  • Consolidated net revenues grew significantly to $39.4 million for the six months ended September 30, 2015, up from $11.0 million in the prior year period.
  • Advertising revenue saw massive growth, reaching $25.3 million for the six months ended September 30, 2015, compared to $1.1 million in the same period of 2014.
Digital TurbineNov 2015
Financial report1 page

Digital Turbine Form 10-Q: Q1 FY2016

Digital Turbine experienced a period of aggressive expansion during the quarter ending June 30, 2015, characterized by a 236 percent surge in net revenue to $18.7 million.

  • Digital Turbine reported a net loss of $8.1 million for the quarter ended June 30, 2015, compared to a $4.6 million loss in the same period of 2014.
  • Consolidated net revenue grew significantly to $18.7 million for the quarter ended June 30, 2015, up from $5.6 million in the prior-year period.
  • North America emerged as the largest revenue contributor at $11.5 million, while APAC revenue grew to $6.9 million and EMEA revenue declined to $0.3 million.
Digital TurbineAug 2015
Financial report1 page

Digital Turbine Annual Report: Fiscal Year 2015

Digital Turbine’s 2015 annual report details a strategic pivot toward mobile media and monetization, characterized by a transition into two primary business segments: Advertising and Content.

  • As of March 31, 2015, Digital Turbine reported material weaknesses in internal control over financial reporting, citing a lack of formal accounting policies, manual processes, and an absence of an integrated consolidation module.
  • The company’s core products, DT Ignite and DT IQ, are currently compatible only with the Android operating system, creating a dependency on mobile industry developments and carrier relationships that the company cannot control.
  • Digital Turbine’s revenue model relies on white-labeled mobile storefronts (DT Marketplace) and direct operator billing (DT Pay), with revenue recognition based on monthly transactional reporting from wireless carriers.
Digital TurbineJun 2015
Financial report1 page

Digital Turbine Quarterly Report: Q3 FY2015

Digital Turbine is undergoing a significant strategic transformation, transitioning from a mobile content billing provider to a focused advertising technology firm.

  • As of December 31, 2014, Digital Turbine held $11.38 million in cash and cash equivalents, a decrease from the $21.81 million held at the start of the nine-month period.
  • The company reported net cash used in operating activities of $8.71 million for the nine months ended December 31, 2014, compared to $6.91 million for the same period in 2013.
  • Digital Turbine expanded its asset base through the $1.5 million acquisition of XYO during the period ended December 31, 2014, and finalized the purchase price allocation for the DT APAC acquisition, resulting in a $1.47 million adjustment to goodwill.
Digital TurbineFeb 2015
Financial report1 page

Digital Turbine Form 10-Q: Q2 FY2015

Digital Turbine, formerly known as Mandalay Digital Group, operates as a provider of end-to-end mobile content and monetization solutions, including application management, user discovery, and direct operator billing.

  • Digital Turbine is pursuing a merger with Appia, involving the issuance of approximately 19 million shares and the assumption of roughly $10 million in debt, expected to close in the first quarter of calendar 2015.
  • On October 9, 2014, the company acquired mobile app recommendation and search assets from Xyologic Mobile Analysis (XYO) for $2.5 million in cash, with $375,000 held back for potential indemnities.
  • As of September 30, 2014, the company held $16.7 million in cash and cash equivalents, down from $21.8 million at the beginning of the period.
Digital TurbineNov 2014
Financial report1 page

Digital Turbine Quarterly Report: Q1 FY2015

Digital Turbine, formerly known as Mandalay Digital Group, operates as a provider of mobile content and monetization solutions for wireless carriers and original equipment manufacturers.

  • Digital Turbine's primary revenue streams are derived from its 'DT Pay' billing software, 'DT Ignite' application management services, 'DT Content' managed services, and 'DT IQ' cross-platform content management, which are sold primarily to wireless carriers.
  • The company follows a 'tested working model' for software development, resulting in all development costs being expensed as incurred rather than capitalized, due to the emerging nature of the mobile market and uncertainty regarding product revenue potential.
  • As of June 30, 2014, the company's intangible assets included software, customer lists, and license agreements, with amortization expenses for these assets recorded in both cost of revenues and operating expenses.
Digital TurbineAug 2014
Financial report1 page

Digital Turbine Annual Report: Fiscal Year 2014

Digital Turbine’s 2014 fiscal year marked a pivotal strategic transition from a diversified mobile content provider to a focused technology platform company.

  • As of March 31, 2014, Mandalay Digital Group identified a material weakness in its internal control over financial reporting, necessitating additional post-closing procedures to ensure the accuracy of its financial statements.
  • The company completed a merger with Twistbox, issuing up to 2,465,000 shares of common stock and reserving an additional 492,694 shares to cover the assumption of vested and unvested Twistbox options.
  • Revenue concentration is a significant risk, as the company relies on a limited number of wireless carriers, advertisers, and application developers for the majority of its income.
Digital TurbineJun 2014