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Terrible Toybox

CompanyUnited States · Founded 2013

Based in Seattle, Washington.

Documents
2
newest 23 Aug 2026

Connections

Each row is a game or company named alongside Terrible Toybox, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Founded
2013
Country
United States

Company data from IGDB.com

Documents about Terrible Toybox

Cover of Alibaba's $1.5B+ Lingxi Games Deal and Blacknut's Up to $215M Round Lead the Week
Article

Alibaba's $1.5B+ Lingxi Games Deal and Blacknut's Up to $215M Round Lead the Week

The gaming industry experienced a notable week of activity, characterized by 11 tracked transactions totaling $1.7 billion.

  • Alibaba is divesting its entire stake in mobile developer Lingxi Games to private equity firm Trustar Capital in a deal valued at over $1.5 billion.
  • Cloud gaming platform Blacknut raised up to $215 million from Digital Alpha Advisors to fund catalog expansion, infrastructure, and international growth.
  • Makers Fund closed its fourth venture fund at $250 million, bringing its total assets under management to $1.5 billion since 2016.
InvestGameAug 2026
Cover of One Way To Fund Your Game? Find A Rich Guy
20 min
Jason Schreier20 min

One Way To Fund Your Game? Find A Rich Guy

The video game industry faces significant challenges regarding project financing, particularly for developers seeking to avoid the restrictive terms often imposed by traditional publishers.

  • Ron Gilbert’s studio, Terrible Toybox, secured funding for 'Thimbleweed Park 2' from a private wealthy investor after rejecting traditional publisher terms that required unfavorable revenue splits and performance-based payouts.
  • The new project is budgeted for a two-year development cycle with a target release in early 2028, aiming to pay staff competitive market rates rather than the discounted wages used during the development of the first game.
  • The original 'Thimbleweed Park' (2017) was financed via a 2014 Kickstarter campaign that raised over $620,000 and eventually sold more than 300,000 copies.
Jason SchreierAug 2026