Skip to main content
Thimbleweed Park cover

Thimbleweed Park

GameBy Terrible Toybox · Released Mar 30, 2017

Thimbleweed Park is the curious story of two washed up detectives investigating a dead body found in the river just outside of town. It's a game where you switch between five playable characters while uncovering the dark, satirical and bizarre world of Thimbleweed Park.

Documents
2
newest 17 Aug 2026

Connections

Each row is a game or company named alongside Thimbleweed Park, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Mar 30, 2017
Genres
Point-and-click, Puzzle, Adventure, Indie
Platforms
PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Game data from IGDB.com

Documents about Thimbleweed Park

Cover of One Way To Fund Your Game? Find A Rich Guy
20 min
Jason Schreier20 min

One Way To Fund Your Game? Find A Rich Guy

The video game industry faces significant challenges regarding project financing, particularly for developers seeking to avoid the restrictive terms often imposed by traditional publishers.

  • Ron Gilbert’s studio, Terrible Toybox, secured funding for 'Thimbleweed Park 2' from a private wealthy investor after rejecting traditional publisher terms that required unfavorable revenue splits and performance-based payouts.
  • The new project is budgeted for a two-year development cycle with a target release in early 2028, aiming to pay staff competitive market rates rather than the discounted wages used during the development of the first game.
  • The original 'Thimbleweed Park' (2017) was financed via a 2014 Kickstarter campaign that raised over $620,000 and eventually sold more than 300,000 copies.
Jason SchreierAug 2026
Cover of 8 Bit & '8 Bitish' Graphics-Outside the Box
86 min
Game Developers Conference86 min

8 Bit & '8 Bitish' Graphics-Outside the Box

The evolution of 8-bit and 16-color graphic design demonstrates that technical constraints often serve as a catalyst for profound artistic innovation.

  • Technical constraints in early 8-bit development, such as limited color palettes, forced the invention of efficient techniques like dithering, palette shifting, and color cycling to simulate complex motion and transparency.
  • Modern projects like Thimbleweed Park demonstrate that developers can replicate the 8-bit aesthetic by using high-resolution tools like Photoshop with nearest neighbor interpolation to bypass historical hardware frustrations.
  • The '8-bitish' design approach leverages modern production efficiencies, such as banded shading and structured color palettes, to manage large-scale background asset creation while maintaining a vintage visual identity.
Game Developers ConferenceJan 2017

Companies behind it

As the documents state it.

Who writes about it

Related topics