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Cover of Goddess of Victory: NIKKE Hits $600 Million in Revenue
Article

Goddess of Victory: NIKKE Hits $600 Million in Revenue

The mobile title Goddess of Victory: NIKKE, developed by South Korean studio Shift Up and published by Tencent’s label Level Infinite, achieved $600 million in global player spending during its first year of operation.

  • Goddess of Victory: NIKKE generated $600 million in mobile revenue globally during its first year, spanning November 4, 2022, to November 10, 2023.
  • Japan is the primary market for the title, accounting for 60% of total revenue and 67.7% of organic downloads.
  • The game is now the third highest-grossing title in Tencent’s portfolio, trailing only PUBG Mobile and Honor of Kings.
Game World ObserverDec 2023
Cover of Market Value of Goddess of Victory: NIKKE Developer Shift Up Increased Eightfold
Article

Market Value of Goddess of Victory: NIKKE Developer Shift Up Increased Eightfold

The South Korean game developer Shift Up has experienced a significant surge in market valuation, increasing eightfold over a five-year period.

  • Shift Up’s market valuation has increased eightfold over the last five years, driven primarily by the commercial success of the mobile title Goddess of Victory: NIKKE.
  • WeMade Entertainment realized a significant return on investment by selling its 4.2% stake in Shift Up for $53.9 million in 2023, having originally purchased the shares for $7.4 million in 2018.
  • Tencent increased its total stake in Shift Up to over 24% after acquiring 2 million shares from WeMade through its Singaporean subsidiary, Aceville.
Game World ObserverOct 2023
Cover of Goddess of Victory: NIKKE Tops $400 Million in Mobile Revenue
Article

Goddess of Victory: NIKKE Tops $400 Million in Mobile Revenue

The mobile title Goddess of Victory: NIKKE achieved significant commercial success within its first year of release, surpassing $400 million in global player spending.

  • Goddess of Victory: NIKKE surpassed $400 million in global player spending within its first year of release.
  • Japan is the primary revenue driver, accounting for 60% of total earnings and 23% of the global install base.
  • The United States and South Korea represent the secondary markets, contributing 15% and 13% of total revenue, respectively.
Game World ObserverJun 2023
Cover of Interpreting Airbnb’s Shift Away from Performance Marketing
Article

Interpreting Airbnb’s Shift Away from Performance Marketing

Airbnb’s strategic pivot away from performance marketing serves as a notable case study in corporate operational flexibility and experimental growth tactics.

  • Airbnb’s decision to reduce performance marketing spend serves as a case study in operational flexibility and experimentation for companies with high brand recognition.
  • The strategy of shifting away from performance marketing is not necessarily applicable to companies that lack near-ubiquitous consumer awareness.
  • Airbnb’s move highlights the potential for established brands to reallocate budgets away from direct-response advertising while maintaining market position.
Mobile Dev MemoMay 2023
Cover of The Importance of a Shift from EgoSystem to EcoSystem
Article

The Importance of a Shift from EgoSystem to EcoSystem

The Ethiopian video game industry is undergoing a strategic transition from an individualistic, fragmented model—termed an egosystem—to a collaborative, community-driven ecosystem.

  • The Ethiopian gaming sector has transitioned from a fragmented 'egosystem' of isolated individuals to a collaborative 'ecosystem' model, resulting in the growth from zero to five licensed studios and approximately 15 indie studios over five years.
  • To drive sustainable demand, the Ethiopian Games Association shifted focus from creator-led ideas to community-driven demand, ensuring projects address local needs and cultural contexts before production begins.
  • The industry rebranded 'gaming' to 'game thinking' to mitigate social stigma and position games as a versatile lifestyle process applicable to education, social impact, and corporate motivation.
Games Industry AfricaJan 2023
Article

Safe Haven No More: Is the Current Boost in Game Consumption a Structural Shift, or Temporary?

The recent surge in global video game consumption, driven by COVID-19 lockdowns and the elimination of commutes, appears to be a temporary spike rather than a permanent structural shift.

  • The gaming industry is experiencing a contraction, with activity dropping 10% week-over-week and 45% from its pandemic-era peak.
  • Gaming has shifted from a price-inelastic niche to a mass-market sector, making it increasingly vulnerable to broader economic volatility and declines in discretionary spending.
  • High-profile engagement metrics are declining, evidenced by a 26% year-over-year drop in Fortnite's teen player base and consistent decreases in Twitch viewership.
SuperJoostMay 2020
Article

Top Hyper-Casual Games Worldwide: August 2019

This analysis identifies the leading hyper-casual mobile games by global download volume for August 2019.

  • Fun Race 3D by Good Job Games was the most downloaded hyper-casual game globally in August 2019, reaching approximately 43 million installs.
  • Aquapark.io by Voodoo secured the second position with nearly 26.4 million worldwide downloads during the same period.
  • The top five most installed hyper-casual games for August 2019 were completed by Jelly Shift (Say Games), Traffic Run! (Geisha Tokyo), and Run Race 3D (Good Job Games).
Sensor TowerSep 2019
Article

Top Hyper-Casual Games Worldwide: July 2019

This analysis identifies the leading hyper-casual mobile games by global download volume for July 2019.

  • Fun Race 3D by Good Job Games was the most downloaded hyper-casual game worldwide in July 2019, reaching approximately 55 million installs.
  • Aquapark.io by Voodoo secured the second position with over 43 million global downloads during the same period.
  • India and Brazil were the primary markets for Fun Race 3D, accounting for 13% and 9% of its total downloads, respectively.
Sensor TowerAug 2019