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S-Game

CompanyChina · Founded 2011

3 documents in the library are about S-Game, from writers such as GameDev Reports and Alinea Analytics. Each has a summary and key insights with the page they come from.

Documents
3
newest 3 Nov 2026

Connections

Each row is a game or company named alongside S-Game, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Founded
2011
Country
China

Company data from IGDB.com

Documents about S-Game

Cover of Games and Numbers: October 21 to November 3, 2026
Article

Games and Numbers: October 21 to November 3, 2026

This bi-weekly roundup covers game sales, player, and attendance milestones reported between October 21 and November 3, 2026, across PC, console, and mobile, plus one industry event.

  • Call of Duty's lifetime revenue has surpassed $40 billion, per Xbox CEO Asha Sharma, up from the $35 billion Activision cited in April 2026, following the launch of Call of Duty: Modern Warfare 4.
  • Phantom Blade Zero by S-GAME sold over 4 million copies in 72 hours after release and reached a Steam peak of almost 834 thousand concurrent players, the 14th-highest in the platform's history.
  • Probably Stolen by Questing Goose Studio and tinyBuild sold 500 thousand copies in two days, with a Steam peak above 152 thousand concurrent players, a record for tinyBuild.
GameDev ReportsNov 2026
Cover of Games and Numbers: September 9 – September 21, 2026
Article

Games and Numbers: September 9 – September 21, 2026

This bi-weekly industry update provides a summary of key performance milestones for PC, console, and mobile titles between September 9 and September 21, 2026.

  • The Dragon Quest series has surpassed 100 million lifetime copies sold, up from 95 million in autumn 2025.
  • Dave the Diver by Mintrocket has reached 10 million units sold, with its 'In the Jungle' DLC contributing an additional 1 million sales.
  • Bulkhead’s Wardogs sold 2 million copies in its first five days of Early Access, significantly exceeding the 400,000-unit break-even threshold.
GameDev ReportsSep 2026
Cover of Phantom Blade Zero Market Launch Analysis
Article

Phantom Blade Zero Market Launch Analysis

Phantom Blade Zero, a Beijing-developed, Sony-backed action game from S-Game, is tracking toward a major launch on PS5 and Steam on October 29, according to Alinea Analytics' pre-release Steam estimates.

  • Phantom Blade Zero has reached 300,000 pre-sold copies on Steam and generated $14.5 million in revenue with 10 weeks remaining until launch.
  • The game has accumulated 1.6 million Steam wishlists, with a geographic distribution of 29% from China, 17% from the US, and 5% from Japan.
  • Pre-order performance is strong, tracking at approximately 73% of Black Myth: Wukong’s volume and 6.4 times higher than Wuchang: Fallen Feathers at the same 70-day pre-launch milestone.
Alinea AnalyticsAug 2026