
S-Game
CompanyChina · Founded 2011
3 documents in the library are about S-Game, from writers such as GameDev Reports and Alinea Analytics. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside S-Game, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the company
- Founded
- 2011
- Country
- China
Company data from IGDB.com
Documents about S-Game
Games and Numbers: October 21 to November 3, 2026
This bi-weekly roundup covers game sales, player, and attendance milestones reported between October 21 and November 3, 2026, across PC, console, and mobile, plus one industry event.
- Call of Duty's lifetime revenue has surpassed $40 billion, per Xbox CEO Asha Sharma, up from the $35 billion Activision cited in April 2026, following the launch of Call of Duty: Modern Warfare 4.
- Phantom Blade Zero by S-GAME sold over 4 million copies in 72 hours after release and reached a Steam peak of almost 834 thousand concurrent players, the 14th-highest in the platform's history.
- Probably Stolen by Questing Goose Studio and tinyBuild sold 500 thousand copies in two days, with a Steam peak above 152 thousand concurrent players, a record for tinyBuild.
Games and Numbers: September 9 – September 21, 2026
This bi-weekly industry update provides a summary of key performance milestones for PC, console, and mobile titles between September 9 and September 21, 2026.
- The Dragon Quest series has surpassed 100 million lifetime copies sold, up from 95 million in autumn 2025.
- Dave the Diver by Mintrocket has reached 10 million units sold, with its 'In the Jungle' DLC contributing an additional 1 million sales.
- Bulkhead’s Wardogs sold 2 million copies in its first five days of Early Access, significantly exceeding the 400,000-unit break-even threshold.
Phantom Blade Zero Market Launch Analysis
Phantom Blade Zero, a Beijing-developed, Sony-backed action game from S-Game, is tracking toward a major launch on PS5 and Steam on October 29, according to Alinea Analytics' pre-release Steam estimates.
- Phantom Blade Zero has reached 300,000 pre-sold copies on Steam and generated $14.5 million in revenue with 10 weeks remaining until launch.
- The game has accumulated 1.6 million Steam wishlists, with a geographic distribution of 29% from China, 17% from the US, and 5% from Japan.
- Pre-order performance is strong, tracking at approximately 73% of Black Myth: Wukong’s volume and 6.4 times higher than Wuchang: Fallen Feathers at the same 70-day pre-launch milestone.
