Quest
Company
Documents about Quest
Financial report39 pages
2Q FY Sep. 2026 Financial Results Presentation: Japan
COLOPL’s financial performance for the second quarter of fiscal year 2026 reflects a period of significant structural transition and contraction.
- COLOPL reported a 39.1% year-over-year decline in total sales to 5.3 billion yen and a 71.1% drop in operating profit to 0.6 billion yen for 2Q FY 2026.
- The core Entertainment business achieved a 49% increase in operating profit, driven by disciplined advertising cost management and the sustained performance of Dragon Quest Walk and Shironeko Project.
- The company’s significant financial contraction is primarily attributed to a strategic exit from its Investment and Development segment.
COLOPL
Financial report10 pages
Q1 2026 Financial Results: Japan GAAP (Consolidated)
The financial results for the first quarter of 2026 reflect a period of significant contraction for Aiming, a company primarily engaged in the development and operation of free-to-play online games for smartphones.
- Aiming experienced a significant Q1 2026 downturn, with net sales falling 37.1% year-over-year to 3,249 million yen.
- Operating profit plummeted 82.2% to 241 million yen, while net profit attributable to owners of the parent declined by 54.7%.
- The company attributes the financial contraction to a highly competitive domestic market and rising costs linked to extended game development cycles.
Aiming
Financial report39 pages
2025 Annual Report
Square Enix Holdings Co., Ltd. concluded the fiscal year ending March 31, 2025, by initiating a three-year strategic reboot designed to prioritize quality over quantity in game development.
- In the fiscal year ended March 2025, Square Enix Holdings recorded net sales of ¥324.5 billion (a decline from the previous fiscal year) but an increase in profit, with operating income at ¥40.5 billion, ordinary income at ¥40.9 billion, and profit attributable to owners of parent at ¥24.4 billion.
- The Game sub-segment saw increased net sales and profit due to the release of "FINAL FANTASY XIV: Dawntrail" and "The Apothecary Diaries" series, despite a decline in the Games for Smart Devices/PC Browsers sub-segment due to weak existing titles and the absence of prior year royalty income.
- The Merchandising segment reported net sales of ¥19.0 billion (up 0.8% from the prior fiscal year) and operating income of ¥6.0 billion (up 7.2%), driven by strong sales of new character merchandise related to popular Group IP.
Square Enix