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Article

Mobile Gaming Leaders: March 2016

The mobile gaming market experienced significant growth in March 2016, characterized by a surge in new installs across both the Apple App Store and Google Play.

  • Supercell’s Clash Royale was the most downloaded mobile game worldwide across both the App Store and Google Play in March 2016, achieving more than double the installs of the second-place title, Stack.
  • Global iOS game downloads grew 16% year-over-year in March 2016, rising from 546 million to 633 million, while U.S. iOS game downloads increased 12% to 162 million.
  • Miniclip’s Basketball Stars saw significant success on iOS with 6 million worldwide downloads, ranking as the second most successful new title on the U.S. App Store behind Clash Royale.
Sensor TowerApr 2016
Cover of Biz Daily: Is Agar.io this year's Flappy Bird?
7 min
PocketGamer.biz7 min

Biz Daily: Is Agar.io this year's Flappy Bird?

The mobile game Agar.io emerged as the most downloaded iOS title in July 2015, mirroring the viral, rapid-growth trajectory previously established by Flappy Bird.

  • Agar.io became the most downloaded iOS title in July 2015, mirroring the rapid viral growth trajectory of Flappy Bird.
  • Despite its popularity—reaching the sixth most-played iPhone game in the U.S. during its peak—the game currently lacks in-app purchases and relies entirely on advertising.
  • Miniclip faces a significant challenge in introducing monetization to Agar.io without alienating a user base accustomed to the free, non-monetized experience of its original browser-based version.
PocketGamer.bizAug 2015
Cover of Tencent buys Miniclip and Sega invests in Space Ape
11 min
PocketGamer.biz11 min

Tencent buys Miniclip and Sega invests in Space Ape

The gaming industry in early 2015 is characterized by a surge in mergers and acquisitions, as highly profitable companies leverage their cash reserves to secure strategic assets.

  • Tencent acquired a significant majority stake in Miniclip to leverage shared expertise in transitioning web-based portals to mobile free-to-play ecosystems.
  • Sega Networks expanded its mobile footprint by acquiring Demiurge Studios and investing in Reignited Artists and London-based Space Ape Games to facilitate entry into the Japanese market.
  • Playtech acquired YoYo Games for $16.4 million to integrate the Game Maker software into its gambling-focused business model.
PocketGamer.bizFeb 2015
Cover of Monetization Unlocked: DTC Insights You Won’t Find on Google
Article

Monetization Unlocked: DTC Insights You Won’t Find on Google

Direct-to-consumer (DTC) monetization has transitioned from a theoretical concept to a critical operational pillar for mobile game publishers.

  • Direct-to-consumer (DTC) web stores for mobile games have moved beyond theory to become a scalable channel for driving significant wallet share.
  • Appcharge reports managing approximately $700 million in annual DTC transaction volume as of early 2026.
  • Appcharge reached $1 billion in annualized DTC transaction volume by March 2026.
Appcharge

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