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Machine Games

Company

2 documents in the library are about Machine Games, from writers such as DiGRA and The Game Business. Each has a summary and key insights with the page they come from.

Documents
2
newest 6 Jan 2026

Connections

Each row is a game or company named alongside Machine Games, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Machine Games

Cover of Interview with Troy Baker: Could we see video game actors on Jimmy Fallon?
33 min
The Game Business33 min

Interview with Troy Baker: Could we see video game actors on Jimmy Fallon?

Video games have solidified their position as a primary medium for sophisticated storytelling, moving beyond their historical status as a secondary industry to become a central pillar of modern entertainment.

  • Video games have transitioned from a secondary industry to a primary pillar of modern entertainment, driven by the increasing integration of high-profile Hollywood creators.
  • The industry’s capacity for fostering deep empathy and human connection is fueling a cultural shift that makes the future mainstream visibility of game actors on platforms like late-night talk shows inevitable.
  • Human-centric performance is the industry’s primary defense against artificial intelligence, as automated tools lack the capacity for the genuine artistic expression that audiences increasingly demand.
The Game BusinessJan 2026
Cover of Paidic Money and Ludic Gambling Currencies in Novel Slot Machine Games
Whitepaper3 pages

Paidic Money and Ludic Gambling Currencies in Novel Slot Machine Games

This theoretical paper by Jani Kinnunen examines how money functions within novel slot machine games that incorporate in-game currencies capable of being converted into real-money bets.

  • The paper argues that money in hybrid gambling-gaming products sits on a continuum from paidic potential to ludic, context-specific currency, drawing on Simmel, Zelizer, and Caillois' paidia/ludus distinction.
  • Convergence of gambling and digital gaming, especially via social casino games and free-to-play mechanics, has produced a double currency system in which soft and hard in-game currencies blur the boundary between real money and game-specific value.
  • Hard in-game currencies are positioned closer to the paidic end because they can be exchanged for game items or back into real money, while soft currencies are more clearly tied to a game's internal value.
DiGRAJan 2020