
Hypergryph
CompanyChina · Founded 2017
Hypergryph Network Technology Co. Ltd. is a Chinese company created in 2017 that published their first mobile game, Arknights, in 2019.
Connections
Each row is a game or company named alongside Hypergryph, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the company
- Founded
- 2017
- Country
- China
- Links
- Official site
Company data from IGDB.com
Documents about Hypergryph
Take Rates in China
The analysis evaluates how take-rate structures shape mobile game monetisation in China and whether higher-quality development can outweigh the pressure of traditional distribution fees.
- Chinese Android app stores, dominated by manufacturers like Huawei, Oppo, and Vivo, typically charge a 50% commission on in-app purchases, significantly higher than Apple’s 30% rate.
- Hardware manufacturers rely heavily on these high take rates for profitability; for example, Xiaomi reports a 64.7% gross profit margin on services compared to only 7.2% on hardware sales.
- While iOS users account for only 25% of the Chinese gaming population, they generate approximately 40% of total mobile game revenue.
🎮 ARKNIGHTS: ENDFIELD - Gacha meets factory automation
Arknights: Endfield represents a high-budget, cross-platform action RPG that integrates complex factory automation mechanics—inspired by titles like Factorio and Satisfactory—into a traditional anime-style gacha framework.
- Arknights: Endfield generated approximately $22 million in mobile revenue during its first 15 days following its January 20 release.
- The game differentiates itself by integrating complex factory automation mechanics, similar to Factorio and Satisfactory, as a core requirement for crafting gear and progression items.
- Revenue is currently heavily concentrated in Asian markets, with China and Japan serving as the primary drivers of the game's financial performance.

